h1k3's Recent Forum Activity

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  • Since browsers reach so far geolocation could come in very handy. Some places ban certain things. If a game has a ban on say alcohol or mature references then it might be wise to have a separate layout with those references removed. Some areas don't allow certain payment types, the list goes on. I'll be using facebook graph to determine what language is shown, however people without Facebook integration could utilize the location to determine language. :) I'd definitely call adding it a positive. :)

  • Hi everyone,

    My wife is starting an online business and needs to create a website. I understand this software won't work well in this aspect due to search limitations? Can you recommend a good professional html5 website builder for businesses?

    Thanks in advance,

    Lance

  • place some empty sprites over the doors?

  • senjito

    I just figured it out the other day, I was over-complicating it before as well. Just right click on the condition and choose invert. That will make it so it checks the opposite. Say if up is down and you invert the other three arrows it will only fire when the up key is down.

  • Here is a snippet of what I'm using currently, maybe it can help(Note this works when you use default movement behavior arrow keys):

    <img src="https://dl.dropbox.com/u/77974757/8direction.PNG" border="0" />

    I then add additional buttons using the keyboard plugin.

    <img src="https://dl.dropbox.com/u/77974757/otherbuttons.PNG" border="0" />

  • Ashley

    Here's a link to the thread and I would love to see those and more included in the Facebook plugin. I'm using birthdate to give out in game gpresents and I'll be using the groups info as a in game grouping feature(alliance) the email I'll be using for support issues in game. I'd love to see that stuff included :)

    scirra.com/forum/my-facebook-plugin_topic54963.html

  • Just noticed this now after uploading my additions to the Facebook plugin(needed birthday, email and group info) so I added the permissions and expressions. Thought I would upload and share but I see that probably wasn't a good idea. So do I have the ability to delete the post under plugins or do you need to?

    Thanks in advance,

    Lance

  • I'm creating a game along the lines of Kingdoms of Camelot with some RPG style missions/playability and I can definitely say once you go past a certain size good project management becomes key. I started getting overwhelmed with all the sprite/textbox images so I had to go back and revamp using sprite instances and for the c2 program I started organizing into folders and subfolders. It makes things more a lot more manageable that way. Event reusability also plays a huge part. Create events that are resuable. I like to utilize groups to organize my events so I might have one event called movement. I'll activate the group when say the left key is pressed then pass a variable to the group pointing to the right sprite. ie set animation to gameinfo.spriteused & "walkingwest". Setting spriteused to knight will point the animation to sprite name knightwalkingwest.

  • I have the same problem, my wife purchased a copy back in April for me before I set up my account on here so it doesn't show up. Never really think too much about it but I suppose it would be nice to have the little badge. Who do I speak to about verifying the purchase with my account so I get credit on here?

  • Hi everyone,

    Back again and stumped hoping you can help. I've got a map with some buildings, trees and a farmer.All the tiles are single tiles. Is there someway to make it so that when the farmer passes behind on of the sprites, he visibly passes behind it? I know I can split the buildings and trees into two and place them on separate layers to achieve this but I really want to avoid doing this for convenience. I've tried on overlap to send the sprites to the top and bottom of the layer and it works but only the second time I pass behind the tree/building. Is there a quick and easy way to do this besides splitting up the images? Yes it's an iso map if you're wondering which turns out is a pain in the bum to make. Anyways any help would be greatly appreciated.

    Lance

  • shinkan

    tried that and worked like a charm. :) Although I'm still confused why its not fluttering, thanks for the help. :)

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h1k3

Member since 1 Apr, 2012

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