tarek2's Recent Forum Activity

  • can you explain me in event sheet, pick ? but why pick, juts overlap object and set a to b

    In your event "Is On Touch"

    If you have multiple objects of sprite3 you need to pick the right one

    In your event "Sprite3 is overlapping Sprite2"

    If you overlap multiple objects of sprite2 you need to pick just one

    Maybe something like this?

    https://www.dropbox.com/s/dru3daku4t7ewdg/Connect.c3p?dl=0

  • I wasn't trying to insult anyone

    I wasn't referring to your comment, I didn't see any insult in there though, I guess I should have provided an example to make it more clear)) I thought that was clear enough but I was referring to things like:

    angry kneejerk reactions

    We can disagree but with respect.

    I think things like that were unnecessary as the users are hungry for a very good reason, a lot of us don't live with our parents and have bills to pay and families to support so if you focus on game dev full time you take everything more serious if you are using C3 as your main Game engine, that's why if you see them concentrating in something else where they could improve C3 and add New features to open new doors for new opportunities and income that's something that is for the best interest of everyone unless you doing it for a hobby.

    The years are flying and we are getting old so we cannot wait for an eternity to add features and keep improving the engine, we need it now while we are still alive))

  • A little demo showing what you are after will help.

    To set an object position to an image-point instead of its origin-point you will need to make some calculations to position it

    To set the Width of the line just set the width to the distance you are after, if you set it to the distance between two objects then make sure the object is picked before you reference it, I think you have a problem of picking.

  • Is not very clear what you mean

    Are you trying to create a button and click at the same time?

    Can you post a picture of your events? it may be easier to see the issue

  • Something like this?

    You can replace the Mouse wheel with Keyboard

    https://www.dropbox.com/s/wd353tjwhs0gc06/1-Rotate.c3p?dl=0

  • You can loop through the whole tile Map and check the 4 neighbours.

    Note: The ones that are the edges they can not be surrounded by for red so you may need to count with (Tile = -1) if you want to convert them to blue swell

    https://www.dropbox.com/s/pyp9e5r61zd5ebz/grid.c3p?dl=0

    In the example, I put them separated the events to add comments so you can visualize how to check each side but once you know how it works you can combine them all in one condition like this:

  • Use "On Collision"

    Object1 On Collision with Object2: Action: add value to "Variable"

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  • I have to remind you that we paid the full price while we beta tested C3 for at least 2+ Years as it was full of bugs when just came out with the excuses that they have a small team so we were patient till you were able to start making any money and when they finally start making money you would think they will invest and give back to the customers that they been supporting them since the start, so instead of that, they decided to develop another product taking time from C3, where they could have added a lot of features request or maybe work in exporters for consoles as is much needed so we don't have to rely on third parties, fix stutters? New teach to not end up on those ios bugs that they had for 6+ months like ios15? maybe go native and fix it all at once including exporters to consoles? I'm surprised there are still users defending them to the point of insulting other users that's why C3 never advances where it should be as it tries to appeal to many markets and we are stacked in the middle. Instead of focusing to make the Best 2D Game engine by adding all the needed features and beyond, you jump to another market to appeal to other audiences but we paying for your adventures that's not really cool.

    Nepeo left many years ago and no one replaced him so I personally don't believe this product will bring anything good to C3 if starts making any money as we already saw that when you start making money you invest it in something else, so on this case, this new product will just be in the middle taking time away from C3 and if it does ever work will benefit only the owners (Ashley & Tom), I really don't understand why you not focusing in making the best 2D Game engine, is like you goals are in a totally different path from what you user base needs, we are in a gaming Engine so all your goals and resources should focus in developed the best tool for your game dev user base, sooner or later someone will catch up with another new similar event system engine so instead of making it harder for them, you are making easier by focusing in something else instead of keep adding features and improving C3 as fast as possible.

  • Yeah I agree is not really helpful.

    There is a Feature Request here that provides a simple solution:

    https://construct3-21h2.ideas.aha.io/ideas/C321H2-I-62

    also, there is another Feature Request for the same thing:

    https://construct3-21h2.ideas.aha.io/ideas/C321H2-I-229

  • Nice fredriksthlm

    That makes a lot of sense thanks for the info

    I think that sums up all, I already got all the info that I need from this thread to work out with the colors now just left to test and see what is the best performant etc...

    Thanks to everyone that contributed I appreciated ))

  • The most cost effective method is set color, if the original sprite is pure white, or monochrome/greyscale, and the desired effect is just one color.

    Thanks Newt that some cool tips

    Is there any logic behind it?

    I'm guessing is because when is (White or grey) it doesn't have to mix Up colors and do more math

    Also the Tweens behavior has a setting to change colors, which is actually really cool.

    Nice! def is useful to do some cool effects

  • The built-in color property for Sprites is basically a tint effect. It won't replace the image colors with the color you give it - instead it tints the existing colors with the color you give it (to be specific, it's a color multiply effect).

    I see thanks for the Clarification, I assumed that the "Set Color" Action replaces the image colours, good to know.

    If you really do want to replace all the image colors with another color, the 'Set color' effect can do that.

    Cool thanks, I was looking for replacing the image colours so that will help, though I was looking for something that just replaces the color once to avoid effects to save on performance I will test it out and see. I try to avoid the effects as I just recently was testing the "BlackWhite" effect and the Old phones like iPhone7 it was dropping FPS to 50 just by dragging one object not sure why, I thought that was extreme and maybe a bug as it happens only on iPhone7.

    Will be cool to have something to read about how the effects work internally to have a general idea of how will impact the performance, example if I apply the "Set Color" effect will it be setting the colour every tick? or it just replaces the colour once and doesn't have to do any extra work after that which the performance impact will be minimal. Those kinds of info will be nice to know to make a proper choice of the Effect best suited for the job.

    Thanks a lot for the info.

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tarek2

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