WildHairedScience's Recent Forum Activity

  • I have made a few Windows 8 games and the performance has been fine.

    However my newest one uses physics.

    Testing in IE10 is fine with around 10-20 objects on the screen. The FPS stays at 60. However when I export to Windows 8 the framerate drops significantly. This is an older laptop with an Intel Core 2 duo and integrated graphics.

    My understanding is that Windows 8 apps use the same rendering and javascript engine as IE10 so I am not sure why this would be the case. I would be perfectly happy if I got up to the frame rate of the IE10 version.

    Any tips for how to improve the exported performance?

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  • Using the Release preview of windows 8 trying to build anything exported from Construct 2 using the Windows 8 Metro App option gives the following error in Visual Studio:

    Error     1     Could not find SDK "Microsoft.WinJS, Version=0.6".     C:\Windows\Microsoft.NET\Framework\v4.0.30319\Microsoft.Common.targets     1682     6     

    This error was not present when using the Consumer Preview.

    Problem Exists when using r90 and r93.

  • If I need sprites of different sizes that all have the same image, is it better to make a png file for each of them that is their proper size or is it better to use the same image file for all of them and scale it down to the proper size.

    What are the relative benefits of each in terms of loading speed, fps, etc.

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WildHairedScience

Member since 21 Mar, 2012

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