I have made a few Windows 8 games and the performance has been fine.
However my newest one uses physics.
Testing in IE10 is fine with around 10-20 objects on the screen. The FPS stays at 60. However when I export to Windows 8 the framerate drops significantly. This is an older laptop with an Intel Core 2 duo and integrated graphics.
My understanding is that Windows 8 apps use the same rendering and javascript engine as IE10 so I am not sure why this would be the case. I would be perfectly happy if I got up to the frame rate of the IE10 version.
Any tips for how to improve the exported performance?