GSquadron's Recent Forum Activity

  • > Most probably within the next 10 days, cuz it requires a lot of work.

    > I will post the link to play here.

    >

    Okey, nice! You work quite fast!

    Thanks!

    I work all day and am working with an artist!

  • Most probably within the next 10 days, cuz it requires a lot of work.

    I will post the link to play here.

  • Is this going to be like your previous game?

    Yes! This is quite more advanced to tell the truth than the previous one.

    Still working on it.

    Check this:

  • What about -

    Player Set Collisions Disabled

    Thanks, it worked!

  • Hi all,

    I have a helicopter in game and I want the player, who already can collide with objects, once inside the helicopter, not collide with anything because it is in the air.

    How can I do that?

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  • Update: Closed beta is ready. Let me know if anyone finds bugs.

    https://www.anothergames.com/games/html5/Zombiez/index/

    Zombiez trailer.

    Am working right now on a Zombie game.

    This is how it looks like.

    Level selection menu.

    I added weapon selection menu plus minimap yesterday.

    Will update with more stuff soon.

  • Quite descent game, well done!

    One thing there was which I didn't like. The movement. It was like controlling a car. In my opinion, it would be better, if the movement stops, when you release the "move" - button. But, that is only my opinion!

    Thanks!

    Yeah there have been others who suggested the same thing.

    So in the next game I already fixed the slippery movement and added a lot more features.

  • Seems interesting.

    Why you don't publish it here, in Scirra Arcade?

    Thanks for your suggestion. I just published it!

    scirra.com/arcade/shooting-games/the-objective-8545

  • I like the clean minimalist design, control is good & nice beat music.

    One thing: I can't be blocked by the enemies, so I can cheat it by sprint towards the finishing points.

    Nice, but the later levels are nearly impossible without beating the enemies so you will need to level up.

    And it was made on purpose to pass around enemies.

    Thanks for playing!

  • Hello,

    I have made a prototype of a game and after a while it starts to drop its framerates. Why does this happen? Did I do something wrong?

    Here is live prototype.

    anothergames.com/games/html5/Zombie/index

  • I saw your capx and some of the players still overlap one another.

    I also saw the events and am really surprised why this simple functionality should be this complicated.

    Didn't the Scirra team add it for the sake of making it all better?

    Forcing the object itself not to overlap with other spawned objects and all of them should not overlap solids.

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GSquadron

Member since 16 Jan, 2016

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