TD Bauer's Recent Forum Activity

  • Okay...after ten more hours of painful struggling, I think I have it figured out.

    I created group events for each object family type I wanted to utilize the progress search bar for. Then I simply activated/deactivated the group events depending on which object type the character was overlapping to perform the 'search' on.

    Seems to be working as I need it to... sooo....I guess I am good to go.

    Just wanted to leave an update so people wouldn't jump into something and waste time on my solved issue.

    TD

  • Still working on this. I tried creating search bar functions for each of the object families separate from each family, but not good. It still only works just fine for the family group that is supposed to reveal access keys (which is the last event entries). So somehow the events for searching objects with 'access keys' is taking precedent over the events for the object that would reveal a negative search.

    My programming knowledge is limited to some BASIC back in the C64 days. But is seems like I need a GOTO or ELSE statement...just not sure what I am doing wrong.

  • Hi All,

    Only a month into using Construct 2 and hit a small snag on my second game build. CAPX link below:

    I am making a top down shooter that requires the player to search objects on the layout in order to find a "access key" to access a door that advances to the next layout. There are a variety of object, all similar in appearance to the player, some that will turn up no results when searched, and others that will. I have the object that will not result in success linked as a family. When I tested the layout they all worked as required; a search bar timer would display and after three seconds the search result would turn up empty. As I said everything worked hunt fine. BUT THEN I created the events for the objects that would result in finding an access key when searched. This also worked as I intended, but once these new events were in place and working, the previous family events for the 'empty' objects stopped working.

    Been wracking my brain for a couple days, searching the manual, trying different things to make both object types work, but no good. I am thinking it must be an easy fix, but I just am lost after a dozen hours of trying to figure it out.

    CAPX below... any advice would be greatly welcome.

    https://db.tt/g7JALCJn

    When starting the CAPX the objects directly to the right of the character are supposed to be able to searched and found 'empty' (used to work, now doesn't).

    While the objects just below those (they look the same) are searchable and result in finding an access key... which works, but now the other objects above don't.

    Thanks,

    TD

  • Hi Everybody,

    Been messing around with Construct 2 for about a month or better now. Made a couple platform games for my grand-kids and have been having a great time in the process. I grew up in my teen with a C64 and later an Amiga 500, and like the idea of making some retro looking games for some of my old gamer pals.

    TD Bauer

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  • Great tileset - thanks for creating it! Been having a blast the last couple days messing around and getting a feel for it. Looking forward to putting it to some good use making an adventure platformer for my step-grandkids. I really like the retro look...

  • Old gamer here, forty-two years and counting. Just looking to recapture some of my youth from the glory days of the C64 and Amiga years. Loved playing those old school RPGs like Legacy of the Ancients as well as the platformers like Shadow of the Beast trilogy.

    Messed around back in the day with some game making on the C64, but never took it serious. Thought it might be fun to try my hand at making some of my own platformers on Construct 2 and giving them away to the step-grandkids for Christmas this coming year. Hopefully I can pick this up quick. Watched several tutorials on You Tube and followed along with the online tutorials as well. So far so good.

    Just saying hi...

    TD Bauer

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TD Bauer

Member since 14 Jan, 2016

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