arturosanz's Recent Forum Activity

  • We are looking for a C2 developer located in Madrid (Spain). Spanish or English speaking. We use C2 to develop some mobile apps but not games necessarily. If anyone knows about somebody who could be interested, please contact me at

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  • Problem Description

    When adding a user media object, the properties panel in the editor doesn't show any "properties" section like in all other plugins. At least the property "Initial Visibility" should be available, because a "Set visibility" action exsists for user media object instances.

    Attach a Capx

    https://www.dropbox.com/sh/ijuqqnhdvm37 ... Bezqa?dl=0

    Description of Capx

    It does nothing. It just has a user media object added to the default layout.

    Steps to Reproduce Bug

    • Add a user media objet to any layout
    • Click the user media object to view the properties panel
    • The last section of the properties panel is "containers" as opposed to "properties"

    Observed Result

    There is no way to set the initial visibility of any user media object, so you are forced to add a "Set visible" action "On start of layout" Event

    Expected Result

    I would expect to see a properties section on the bottom of the properties panel with at least the "initial Visibility" property like in all other plugins

    Affected Browsers

    • Chrome: (YES)
    • FireFox: (YES)
    • Internet Explorer: (YES)
    • Edge: (YES)

    Operating System and Service Pack

    Windows10 Pro (64-bit)

    Construct 2 Version ID

    r221 (64-bit)

  • For some reason, when running html5 applications in mobile devices' browsers, the UserMedia plugin always answers NO to "Supports user media" condition. It doesn't matter which browser you use, the condition is always false, so it seems "impossible" to use UserMedia features in mobile devices.

    However, this can be solved by exporting the project as a native app with cordova. If you do so, the UserMedia works well.

    If you just want to record the whole screen, there is another alternative to UserMedia. You could use the Snapshot Canvas system action https://www.scirra.com/manual/125/system-actions capturing a screen shot every 0.X seconds.

  • Is there any reason why the UserMedia object doesn't show the properties section on the properties panel below the container section?

    If we can set the visibility of a UserMedia instance it should be possible to set the initial visibility in the properties panel too.

    I wonder if UserMedia is also able to register collision events, and if it's possible to disable/enable it. Although I could make a container of a UserMedia+Sprite to control that too.

  • The link doesn't work yet

  • Does anyone know why dictionaries' values in Construct 2 can only be numbers but not any other types of objects

    I just wonder why. So, if anyone knows the reason I would be happy to know it too.

    Obviously, we could reference any object by storing UIDs or IIDs as values in dictionaries, so it's not a big deal to be able to store only numbers. Maybe this is the reason why.

  • I would like Ashley to say something about this

  • I was reading the Multiplayer tutorials and when I read that when the user acting as host server leaves the room, all the other peers are kicked out of the room, I was a bit upset.

    Wouldn't it be better to have a secondary "inactive" host who takes over the role when the primary host leaves?

    I think it's quite annoying if, let's say, 5 people are playing, and the first who entered the room leaves, the game is over, but if any other leaves, the game isn't over.

    Maybe the signaling server should add another role (scndHost) and dynamically manage who is the Host, the scndHost, and the peers, depending on who leaves the room at any time.

    The game I'm working on cannot afford to kick out everybody just because the first who entered the room leaves.

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arturosanz

Member since 11 Jan, 2016

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