Wishy's Recent Forum Activity

  • try using cordova-plugin-ad-admob

  • Hi Wishy. So you've had success with Option 1? Would you mind if I ask you some questions about your experience? I totally understand if you dont want to give away specific numbers, but just answer in general terms?

    -How much do you make from ads versus IAP to remove ads? Do you make more from ads or more from the fee to remove ads?

    -Roughly what % of your players bother to pay to remove ads? Like do most players finish your game in the free version, without bothering to pay to remove ads? Or do you find most of your players actually go ahead and pay the fee to remove ads?

    Thanks, only answer if you feel like sharing

    I haven't had any decent games with 50.000+ downloads yet, so my numbers are not really a good model.

    Every 20-30$ I earn from ads, I earn about 1-2$ from an IAP to remove those ads. Nearly all those games had endless levels so the players don't really 'finish' the game. I'm sure a quality game will earn way more with IAP, in the form of currency or in-game-items.

    But like I said, I don't have any popular games with a lot of dowloads so I can imagine that a good game will earn more from IAP.

    I only recently started experimenting with Rewarded Interstitial Video's too, looking good so far, but I can't give any numbers yet.

  • I do option 1 in all my games, but don't show too many ads, 1 every 5 min or so, or only on certain events

  • simple problems like [[moving player to new layout plus keeping variables]] to be EXTREMELY hard to do and taking Hrs to figure out.

    Im use to using the Unreal Engine but My budget is only around 20,000 so I decided to make a 2d MMO game using a easy to use engine but there far to many problems for the type of project Im creating.

    Moving player to new layout plus keeping variables is very easy to do, I'm pretty shocked that you think that is extremely hard, while you made pretty nice and working prototypes.

    If you are used to UE than Construct 2 shouldn't be a problem at all.

    IF you have a 20k budget, you SHOULD be able to make a small ORPG, maybe even an MMORPG if you find the right guy to code your server + possibly some plugins for c2 to interact with that server.

  • Works perfect together for me

  • I personally have no problems with Intel XDK, using version 3088 though

    All my IAP, ads, google play services work, no performance issues on my testing device (samsung a5)

  • All I can say is, don't use the official plugin.

    Buy these http://cranberrygame.github.io/request_ ... a_plugins/

    before they double in price again. (note that not all of those plugins are working 100% correctly, and requesting an update will cost you 10$ min, the author gives next to no support too)

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  • I prefer having a completely free app with ads and the option to buy a premium in-app item to get rid of the ads

  • Use a time plugin or function and look at these very basic save events, could probably be evented more elegant, but it will do the job.

    Example used every 1 sec for seconds, which is not recomended.

    demo: https://dl.dropboxusercontent.com/u/657 ... index.html

    capx: https://www.dropbox.com/s/xsyfbytwa0yf6 ... .capx?dl=0

  • I'm using the official IAP plugin

    With this Intel XDK plugin: ( https://github.com/j3k0/cordova-plugin-purchase )

    working perfect

    Can you explain what you mean by "consumables not working" and "problems with restoring purchases"?

    If a player bought something in one of my games and deletes the complete game and/or data, they are able to restore that item perfectly with this event for example

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Wishy

Member since 6 Mar, 2012

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