Removed unnecessary condition. Should working correctly now >> https://www.dropbox.com/s/xx9zkkps60z11 ... .capx?dl=0
Please check the edited capx I put here:
You should check sprites object in projects tree, put_bomb just a small sprite to set where the mines will be placed. There are some miss calculation in your capx. First based on your sprite size, offset value should be set as 50 not 25. Then evaluating distance retrieved from pythagoras equation: ceil(sqrt(50^2+50^2)) will result 71. here I edited yours: https://www.dropbox.com/s/qqm24kaef5s4s ... .capx?dl=0
You should check sprites object in projects tree, put_bomb just a small sprite to set where the mines will be placed. There are some miss calculation in your capx.
First based on your sprite size, offset value should be set as 50 not 25. Then evaluating distance retrieved from pythagoras equation: ceil(sqrt(50^2+50^2)) will result 71.
here I edited yours: https://www.dropbox.com/s/qqm24kaef5s4s ... .capx?dl=0
It all went okay and fast.
Look it here:
I am eagerly want to see how the cat looks like.
Develop games in your browser. Powerful, performant & highly capable.
Use my method:
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Easy task. Go to event 6 then enable first disabled action then disable action below it.
Sweet! Notice me when your game is available.
Here's a one condition idea. system: pick by comparison: sprite find(",1,3,14,6,", ","&Sprite.uid&",") =/= -1
Here's a one condition idea.
system: pick by comparison: sprite find(",1,3,14,6,", ","&Sprite.uid&",") =/= -1
I love that one condition idea. Straight & simple
Last minute survival game. Perhaps there is little android helper as a company.
Upcoming Godot 3 will officially support Visual Scripting via nodes, If that not visual enough you can try Game Builder Studio or if you can afford the price, Buildbox would be the choice since entire workflow literally visual.
See my example in minesweeper game: https://www.scirra.com/arcade/puzzle-ga ... weepy-8557
The sample show how many bombs around certain tile.
Member since 22 Feb, 2012