It just only frame selection then. Here a seperate example for you to learn about changing frame: https://www.dropbox.com/s/hy34anmhxynn0 ... .capx?dl=0
nitinjain490
Well you will need to load an image into "big_picture" sprite by using 'load' action and insert the url to that image. That's from technical side so for user to be able to change the picture you really need to create and add the UI a.k.a interface (button, file loader/chooser, etc).
Ups you mean just select different image? Sure just add another animation into "big_picture" (for animated one) or just frames (still one). Create variable that will pick an animation or frame for the picture then set an animation or frame from it.
The equation would be a simple expression. Look at the capx: https://www.dropbox.com/s/yd21c2v70qcck ... .capx?dl=0
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Use 'on start of layout' or trigger once and then create object A, B, C, D, E, F, G for example at certain x & y position. Make 'em a family.
To push them from each other see my capx at this topic:
First one would be more concise. Anyway since the action executed just once, performance wouldn't have significant impact.
Here the basic sample for login sistem (name & pass key separated by "@", so choose one): https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Here the basic sample for login sistem (name & pass key separated by "@", so choose one):
https://www.dropbox.com/s/j1islif5pr0ky ... .capx?dl=0
Ah yes set force own texture to "Yes". Glad you mention that —
Use source in and source out.
Sword streak with auto attack: https://www.dropbox.com/s/h0yj1w8v64103tb/saber_range.capx?dl=0
Actually you can do a "PUSH" with add 1 simple event: https://www.dropbox.com/s/elew687p4kdy9 ... .capx?dl=0
Here alternate way (no tilemap, no plugins) to do that:
https://www.dropbox.com/s/ibrle5bdb4rhm ... .capx?dl=1
Actually the example derived from previous topic: flood-fill-and-path-finding_t170394?start=10
G'day matte! You can see the answer under block instance variable called "cross" or "down"
Member since 22 Feb, 2012