alextro's Recent Forum Activity

  • By zero-ing the elasticity to make the object bouncy less and some adjustment:

    https://www.dropbox.com/s/okqvtkaz4nfw25d/stack_building_snappier.capx?dl=0

    Compare both example to see the difference. It is possible to create this kind stacking game without using physics. I'll try that in next chance.

  • Sort of "coefficient". I called it "koefisien" in my native language which is a variable that indicate range usually from 0 to 1. So when the value reach 1 it means the object reach it's goal destination.

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  • Don't just use physics entire time. Probably activate the physics to the one that will be dropped and the one below it with different physics setup (set to immovable). Set physics off/disable for the rest blocks.

  • Update: Now with combo yell to engage player do certain combination (2x2, 5x1 or 1x5 match formation). Control & scoring also getting better (not as stiff as before).

  • It is on loop 'For each(ordered)' under system condition. When dialogue pop up pick the object then fill the expression with a criteria or object properties in your case the object Y properties for example objectsprite.Y. Set the order to ascending then put z order to 'Move to top' in action block.

  • I feel that each level feels like a test lab for our little buddy. Enemies & enviroments kind of less memorable. Maybe give the hero back story or something to tell along his journey.

  • Add loop 'For each' for switch brick as condition:

    + System: For each switchbrick + System: Pick shadow where shadow.Pin.PinnedUID = switchbrick.UID -> shadow: Set color to rgbEx(255, 255, 255)

  • Why not just set them in first place?

    [Shadows] // Generates shadows onto terrain that casts them. ----+ ShadowCasters: On created ----+ System: For each ShadowCasters -----> ShadowCasters: Spawn shadow on layer 3 (image point 0) (create hierarchy: False) -----> shadow: Pin Pin to ShadowCasters (image point 0, angle: True, width: No, height: No, Z: False) -----> shadow: Set color to rgbEx(255, 255, 255) -----> ShadowCasters: Spawn shadow on layer 3 (image point 1) (create hierarchy: False) -----> shadow: Pin Pin to ShadowCasters (image point 1, angle: True, width: No, height: No, Z: False)

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alextro

Member since 22 Feb, 2012

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