Give them a push: dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
Similar behavior can be achieved (Airscape mechanic like) using events: dropbox.com/s/j6himb7z54wz4sc/putari_planet_gravzone.capx
Grid pathfinding example: dropbox.com/s/ibrle5bdb4rhmfy/path_touch.capx
Hi, you can utilized physics and give it an impulse: dropbox.com/s/a1yzmyusayn2omi/fling_physics_impulse.capx
Compare angle to detect which side a moving object entering by: dropbox.com/s/6joihvooo114gy0/enter_left.capx
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Isometric formula relatively simple. Look at following example from other user: dropbox.com/s/yql38uaj0mjss4n/iso_tile_map_example_rev.capx
Good eye lionz!
Pushing example:
dropbox.com/s/4tjnro8xiy4j6tm/sesame_instance.capx
dropbox.com/s/4ahybqe3t0k758f/biters.c3p
Where is the picked item condition? I don't see it. Construct need to be informed which sprite is being "on charge".
Try to make local variables static so it is possible to see them in debugger.
Some workaround that might work for your case: construct.net/en/forum/construct-3/how-do-i-8/retreating-ai-173846
Running around 60 fps using Chrome at full screen. Smooth enough. Climbing high wall was so difficult by the way.
Member since 22 Feb, 2012