Use loop 'For each (ordered)' to sort the queue. Puzzle tray example: dropbox.com/scl/fi/ksf4g9kseczekqqs3xbdl/jigsaw_puzzle_pic.capx
Old example probably worth to check out: dropbox.com/scl/fi/981wzxsuvv8pg4bt0zk93/auto_missile.capx
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Utilize family for this kind of task to get things sorted: dropbox.com/scl/fi/6ddzuajobh7lab0w9gtzt/test-card.capx
You can just leave current tile movement as it is (as way path & obstacle) and just overlay terrain over them.
You are lucky buddy, here an example related to your grid quest:
dropbox.com/scl/fi/9e9w6kcpfa024h1bsq0zy/path_touch.capx
Animation name is case sensitive if I am not mistakenly remember.
I have old crossword example too: dropbox.com/scl/fi/mwlxuhmjoiz99padnqp45/crossword_alextro.capx
I'd love to see 2.5 D game making competition so it more likely they are in same par.
3 lanes right?
dropbox.com/scl/fi/cyrs29fn0ziddkr2wretv/Car-lanes.c3p
Done by using lerp. Check your inbox.
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Course. Send it to adhidwipaexv@gmail.com
Probably something with character size or it's collision shape. I don't know exactly what happening unless get my hands wet. It's better to not use platform behavior at all since we want is to make character idle on it's x position.
Member since 22 Feb, 2012