alextro's Recent Forum Activity

  • For example you want to make an arrow facing on proper direction. By default a sprite si facing to right at 0 degree. So if you want make an arrow pointing to 45 degree, first make an arrow image facing right then rotate it in layout by using rotation handle or change value on properties panel.

  • Me too. Working on optimizing codes is tend to explore more possibilities & efficiency. Manipulating some blocks of codes & inspect what is being affected also give certain enjoyment.

  • Here the link:

    https://dl.dropboxusercontent.com/u/659 ... _edit.capx

    I made each letter had their own animation name, maintain them in one single sprite.

    Instead called them ani1, ani2, ani3, ...etc, I called them 1ani, 2ani, 3ani,...etc make it easier to be red as integer.

    Watch those letters assemble & dissasemble <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

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    Please re-upload the file as an attachment within your post, since I can't acces the capx.

    I tried the preview and it seems the player move relative slow. Too slow for most platformer games.

    So before the player can actually moves, Letters are assembled at first place. Then they are moving to assigned destination. Correct?

  • Handy utility DeXVinogradov !

  • It was discussed in the thread below:

  • if the discussion is relative short & simple you can just PM me.

    Whereas we are going to collaborate on a game, there should be a dedicated thread.

    I prefer the last scenario to keep the thread relevant.

    Start a new thread with the name of the game on it.

    So as we progress prototyping the game, others can watch & discuss altogether.

  • This is what cause the problem you are facing:

    Yes the guessing polygon need to be fix like this:

  • Okay I listened what you are about to request. Say that I can online 3 times a week to help you partially construct the prototype and spent time only to specific area. As an artist I would love do some animation or creating GUI's, but it will took most of my time, professionally to be honest. I prefer coding since Construct 2 gave me easy acces to do this. So yes you can count me in to assist you scripting the code.

    But don't expect I write them in quick fashion. Logic is what I need to decompose first before I hit the test button.

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  • Glad to hear that. Such a pleasure to solve something

  • Actually we just need adjust the code. Easy.

    See the change that I highlighted :

    Delete first variable than change 'self.quee' into 'self.animationFrame'

    So first item will be positioned based on their animation frame order

    (1st item frame 0)

    (2nd item frame 1)

    (3rd item frame 2)

    (etc..)

    if you don't like zero based you could write the code: 'self.animationFrame+1' ------> just for convenient

  • I came up with the solution. Here try this example

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alextro

Member since 22 Feb, 2012

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