Does the shape need to be accurate? Basically it's just spawning the pieces & make them rotate & collide.
You can use physics. See my example below
add 'For each' within 'On created' ShotgunBullet
In properties panel change LineOfSight obstacles from solid into custom
I was doing research on these mechanic couple of months ago and succeed:
And that was before Ashley add extra feature to platform behaviour. Kind of funny it became default feature
Develop games in your browser. Powerful, performant & highly capable.
Use qarp to make the ball move in curve, but you must specify the points first. You also need to measure relative distance to the target, I suggest using iterative value from variable that simulate relative 3d distance on spacial 2D.
I added bullet behaviour & disable sine behaviour
Here I edited your source. You can move any Player you wish
ChocoMarker - unusual Japanese puzzle-block game with a character on top of the box. The goal is freeing black blocks!
Excellent thatserafimkid your sample give me an idea how to build dialogue system such as rpg or vn game.
I refer you to this thread below.
This remind me to the topic I posted below
I use a "+" sensor too but with adjusment to the collision polygon.
Member since 22 Feb, 2012