If you have a button that loads an iframe, it should automatically reload every time the button is pressed.
That is interesting. The only place I could see the actual filename was when I chose to Save as > Cloud save. It shows the filename in the filename box at the bottom of the dialog.
It would be better if the title bar said the filename instead of the name of the project. We already know the name of the project in the properties box, as calminthenight pointed out.
OK now that I did that it isn't working do I have to put an command for it to activate
Yes, you do have to put in "commands".
You're asking EXTREMELY basic questions. Have you bothered to do any of the tutorials?
construct.net/en/tutorials/construct-3
Do a few of those so you have a clue as to what you're doing. Use the search function to look for anything specific (like adding sounds/music).
You're using the wrong url format. On the Youtube video page, when you click the share button, you need to choose Embed and use that url. The same goes for Vimeo.
It will look like this...
"https://www.youtube.com/embed/yWHamO_OUj4"
I would just add a global var called something like LevelNum and add 1 to it every time a level plays. Then, when it gets to 4, show the ad, then reset the global back to 0.
Not a bug.
The slider bar is a form control object that floats on top of the canvas, no matter what you put in front of it.
construct.net/en/make-games/manuals/construct-3/plugin-reference/slider-bar
It's best to use sprites to create your own slider bar. Plenty of tuts for that.
construct.net/en/tutorials/search
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There is a free version and paid versions. The following link will show you what the differences are...
construct.net/en/make-games/buy-construct-3/personal-plans
That's because your layout size is larger than your viewport size. Adding the ScrollTo behavior to your player should fix it.
I don't think this was ever ported over to C3. Why can't you use the official Spritefont plugin for C3?
Using the kbd tag,
[kbd]Whatever[/kbd]
becomes
Whatever
↑←→↓
You have incorrect information in the Android Application ID.
Go into your Admob control panel and click on your app. Then click on App settings. Your App ID is there.
Member since 30 Nov, 2015