Colorfish's Recent Forum Activity

  • Wow! - never used the Timer behavior before, its absolutely a great tool - thanks alot for the suggestion blackhornet

  • Hello all!

    I need a (clever) way of pause (stop) an sprite instance movement and resume after a while.

    Lets say I have 40 sprite instances moving in a line (side by side) up the screen with the bullet behavior. When one of the instances collide with a small quicksand sprite, it should pause for 5 seconds and then continue its movement. I know how to detect if the instance collides with quicksand, but how to automatic order it to pause 5 sec. AND then resume its movement, thats the issue. Maybe some kind of timer?

  • Happy 2017!

    AWESOME!!! absolutely fantastic news - looking forward to the updated version

  • Hello again.

    I love the filter, I am working on a game relying heavily on the filter, and its goanna be very cool I think

    I therefore wonder if you still are supporting the filter and have plans for supporting it in the future, coming the Construct 2 upgrades and WebGL 2.0?

    Thanks!

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  • Fine example showing a clever use of the Clamp exp. in Lerp. Thanks for showing me that - and the reed about Lerp

  • Thanks for the swift reply alextro. I was not able to open the capx though, its made with the 240 beta and I'm running the stable version - but I get the idea.

  • Hi all!

    I have a tween using Lerp (over a 0.5 sec.) and I need it to deactivate when Lerp is finnished. Is there a way to detect when Lerp has ended?

    I am currently using a timer, but its not really good practice, I think.

    Thanks,

    Jan

  • Still Works

    But as realMantis wrote, it must be done every time you turn on the computer.

    - did you ever find a solution/fix for this?

  • Very quick reply and help, thanks alot

    I'll play around with it, it looks very promising though, thanks for your most excellent help!

    Jan

  • Thank you, that works - and thanks for the amazing video

    I really wanted to also control/settings the scanlines count for different screen sizes, within the coding, but I guess this can't be done. I guess can make a bunch of layers with its own "TV" with different scanline counts for different screen sizes.

    Thanks again for the help!

    Jan

  • Very kind of you

  • Hello again!

    Just bought the filter, just before it got on 50% off. Well I still think its amazing at full price.

    A question: I pretty new at C2, so could you please tell med how to control the filter settings from within Construct 2 (in the Event sheet, not the properties panel). If I should provide an option for users to disable the filter or change the settings, there must be a way to program it via events, or?

    Thanks,

    Jan

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Colorfish

Member since 13 Nov, 2015

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