kop9000's Recent Forum Activity

  • I have a top view game project. I have space and there are a lot of planets in space, and space and the position of the planets are generated

    I want when I visit the world of the planets, then this cosmos itself retains its appearance and when I return to space, the planets also stand and in the very planet where I was still in the same place so that after I run to another the planet and explore it and then returning to the first planet again to continue there and the second planet also retained its content and did not make new ones.

    I do not know how to do it. using arrays is hard. Is there any other way or is there some kind of plugin for this?

    really need your help please help me

  • Oh. It seems that with a new account, the moderator can not check my new message in any way, which I sent 30 minutes ago. I'll try with the old one that the admin has helped me restore my old account today

    > > This was converted with version 8. You should try the latest version.

    >

    > could you give me a link please

    First post of the topic.

    I will not be able to use the conversion console I have nothing comes out of me after converting and installing plugins Construct 3 crashes

  • >

    > I want you to block these people once and for all.

    >

    Good April Fools' joke

    I do not see any joke here. All errors that were shown in the screenshots were found and fixed

  • ok, I sort of found everything and fixed it. I hope to check this out when the developer releases a new version of Construct 3

  • Ashley Unfortunately, some people from the Russian community still managed to spoil my work. Look what they did. now I don `t know where to look in poeditor

    https://media.discordapp.net/attachment ... nknown.png

    I want you to block these people once and for all.

  • > Dear Ashley, I authorize these people to do the following with the translation

    >

    With respect, it's not up to you to authorize other people to do anything. It is a collaboration. The important thing is that there is general agreement for making changes.

    I understood. sorry if that

  • Dear Ashley, I authorize these people to do the following with the translation

    1) you can correct errors

    2) it is possible not desirable to leave in English the name of the expression for example "HeightOct", although I would translate since they themselves code will not be touched

    Everything else including just the names so for example "Is moving" "Compare speed" and so on should be in Russian. I asked dwork to return these names to Russian

  • Soon I'll lay out the translated rex_timeline for the normal operation of this addon

    /

    Скоро я выложу переведённый rex_timeline для нормальной работы этого аддона

  • Addon, which enter text by letter

    Addon now supports not only English but also russian language

    /

    Аддон который вводит текст по буквой

    Аддон теперь поддерживает не только английски но и русский язык

    https://drive.google.com/open?id=1iLXnB ... PtR55t_u-y

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  • https://yadi.sk/d/5h48dU983Rf8Aq

    In the "map" layout, I have an object called "g1" that generates roads. how do I make it so that when "g1" creates a crossroads, it creates another "g1" which must go to the right or left and create its own roads

    When I try to do this in a simple way, then all the "g1" go equally up.

  • You can read about plugins for Construct 3 in the manual SDK.

    PoEditor is only about Construct 3 and standard addons, third-part addons are not standard and not on this website at all.

    Your best bet in your current situation is to uninstall the third-part addon you have messed with, download it again from its official source and install it again.

    I can not remove the plugin since Construct 3 at me at start produces an error

  • nooooooooooooooooo

    While I'm waiting for an answer for the first post, I want to tell you something

    I will try to translate this file manually. only one line. did not change the name of the file. like everything worked, even one text was in Russian, for some reason, with brackets. I could not understand how to remove them. then I decided not to delete the file en-US.json add file ru-RU.json. The result was the same. then I deleted the en-US.json file and in the end I broke the program

    Ashley HELP

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kop9000

Member since 4 Nov, 2015

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