PabloDev's Recent Forum Activity

  • So there are only two options for someone who wants to distribute in open source zip html5:

    1 - You must specify in the license of your game that the c2runtime file is not open source.

    a mid-level user will not know this.

    2 - Delete the C2runtime file, but this will make your game not work.

  • I think I understood the question.

    for example, I distributed the html5 version of my game as open source.

    Can someone else use the "angleDiff" function for their own game by copy and paste directly?

    Yes that's what I mean!.

  • If everything is distributed in a zip.

    They can take the code and adapt it to other needs, other engines etc ...

    For example the code of the Flash behavior is seen in the c2runtime file and could be adapted to another engine / language.

    The code is visible if I distribute everything in a zip, the c2runtime file will be in that zip.

  • Yes, that happens in the case of an exe file.

    But...

    If I do an HTML5 export, the c2runtime.js file has all the code visible.

    If I say that my game is open source then any user can access that code and do whatever they need with the code.

  • Well, I publish my game with open license, I allow you:

    Modify my game code

    Copy and redistribute my game code

    Copy art and do whatever you want with art from my game.

    My game is completely open in all aspects.

  • I still don't see a clear answer!

    What if in the supposed case that I publish an open source game and a user decides to adapt the code of a behavior to another language?

    I mean, the user researches the code and adapts that code to another language.

    Because I gave him license to do it when I publish my open source game.

    That is what I am asking from the beginning.

    Can you adapt the code of a behavior to another language?

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  • The code of the behaviors I can use it in my games and it is distributed with them, what happens if I decide that my game is open source ?.

    Will the code for the behaviors included in my game also be open source ?.

    That behavior code is visible, just open the * .js * file in the text editor and you can see the behavior code.

    So if I adapt that code to C # language (for example, to be able to use the same code in Unity), I am not distributing any official code, I am just adapting the code to another language.

    I think that is not violating any rights established in the license, this is the reason for my question.

    I think it's the same as if I parody a scene from a movie.

    I know what hacking is and I never used Pirate Construct and I also don't intend to distribute it cracked, I have never said that.

    My question is simple: at any point in the license is it forbidden to adapt the code of the behaviors to another language?

    I have read the license and I think that is not prohibited, that's why I ask my question!.

  • Well, since there is no official answer and I have never seen it in the forum in response to other users, I am going to assume that scirra gives permission for this.

  • Ashley

    Hello, sometimes I have seen that some users adapt the platform behavior to other engines. Does scirra allow this?

    I say that I have seen it because they have said it publicly in the forum.

  • Laura_D Ashley

    Hi, can someone move this to the C2 bugs section?

  • I mean if the layout is larger than the screen size, this would mean that the game has scroll, it is not a single static screen.

    So, do this test:

    Change layoutWidth to originalWindowWith

    layoutHeight to originalWindowHeight

    That for each I think it will not be necessary

  • Does the layout have scroll?

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PabloDev

Member since 2 Nov, 2015

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