PabloDev's Recent Forum Activity

  • Attach a project demonstrating the problem

    dropbox.com/s/5z6mksnvqzu7l1z/problemWithBox.capx

    The steps to follow to reproduce the problem in the project

    1 - Declare some global variables with long names and a constant with a long name

    2 - In the action "Compare two values" write the name of one of the variables

    3 - The autocomplete box will appear but will not show full names due to lack of space

    4 - Make the box wider to see the names of the variables

    5 - Select and click OK

    6 - Repeat the steps and you will verify that the autocomplete box did not memorize its status and you will have to resize it so that it shows the name of the variables completely

    What you expected to happen

    The autocomplete box that shows the name of the variables should memorize their state when the user resizes it

    What you observed happening instead

    The autocomplete box that shows the name of the variables does not memorize their status / size

    The box does not adapt to the length of the name of the constants, only the global ones (not constants)

  • Hello, does anyone know how to change the appearance speed of the windows that have the "auto hide" option activated?

    They appear too slowly.

    They take a long time to expand.

  • The steps to follow to reproduce the problem in the project

    1-Add a sprite

    2-Open the sprite editor

    3-Open the image point editor and note the location of the point

    4-click on "Load an image from a file"

    5-load an image that has a different size than the sprite

    6-the control point continues to indicate the same position and is not updated to the new image size

    What you expected to happen

    The image point should update its location relative to the new loaded image

    What you observed happening instead

    The image point continues to base its position on an image that no longer exists

    I don't consider a test project necessary

  • Hi, I'm reading this article and I was wondering if someone has ported a game to Xbox one and if it performs well.

    docs.microsoft.com/es-es/windows/uwp/xbox-apps/development-lanes-html

  • I tried to test it but there is no demo capx.

  • Hello, version 0.47 of NWjs has come out but immediately 0.47.1 appeared. Are there any major errors in 0.47 for C2 users? The appearance of version 0.47.1 makes me suspect that it is a good idea to install 0.47

  • Ok, I would use it for DEBUG mode, to indicate from which event number a debug action is being performed.

    Ok thanks for the information.

  • Hi, does anyone know if you can get the event number from the code.

    I want to print a text that indicates the event number this text is being printed on.

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  • Thanks for your help as always.

    I don't know how to report this, but sometimes it seems that the connection is not done well, then some lag occurs.

    To fix it, disconnect and reconnect a few times, now it works properly.

    So, sometimes it seems that the connection is made in a way that generates lag ... and this happens in my tests with 2 PCs connected to the same router for testing purposes.

    A desktop computer + a laptop.

    This happens very occasionally.

    Ok, I did the test and the crash did not occur.

    For me the error seems solved.

  • Hello, one question please.

    I use two PCs to do my tests.

    The two PCs connect to the same router with ethernet cable.

    The two PCs connect to Photon, Photon connects the two PCs, and the game proceeds.

    Is this the same as playing with another person in another part of the country?

  • Ok, fixed, thanks guys, I had to convert to lowercase.

PabloDev's avatar

PabloDev

Member since 2 Nov, 2015

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