There are four variables that are called:
viewporttop - indicates the top screen stop
viewportright - indicates the top right of the screen
viewportleft - ...
viewportbottom - ...
I think that's what you need.
I can not understand.
But in that code you're not playing any animation, you're just setting an animation frame to a graphic.
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dropbox.com/s/fbkvbfpcd688iba/carEngineSound.capx
Well, I would do it that way.
Then you can complicate more, if you have marches.
In this case I have linked the frequency of the engine to the speed but it can also be done with the revolutions, that would be more real and complicated, depending on what you are looking for.
Ufff, then it stinks the fact of using Construct with the intention of publishing on Steam.
Luckily Steam does not force you to use it but it's a kick in the ass for the developer.
You must have a base sound and when the speed of the car increases you should increase the frequency of that base sound.
This can be done with the official sound plugin.
That is one way of doing it.
Hello, the official steamworks plugin seems abandoned (12 months without updating).
Does anyone know what the situation is ?.
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Thanks for this
Hi, Why does not C3 have SWITCH?
I have several projects in C2 in which the ELSE are stacked and it would be more readable and, even, it is more efficient to use SWITCH in these cases since it generates less code (that's what I've read).
Hi, RexRainbow adapted the plugin
construct.net/en/forum/extending-construct-2/work-in-progress-addons-30/plugin-tone-js-117690
But I do not know what state it is in, I think it has a bug and it does not have a C3 version.
Well, that's what I know.
Hi, I've never posted on Steam.
To publish a game, do I have to create a normal user account or is there another type of developer account?
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Member since 2 Nov, 2015