PabloDev's Recent Forum Activity

  • I'd guess it's because the System expression "pick by evaluating" doesn't actually pick a Tilemap, only the personaje, so it's still using the left tilemap to calculate the evaluation.

    You could add an "personaje is overlapping Tilemap" condition to the event and it should select the correct tilemap.

    Ok, I think I understand, thanks for your time!

  • Hello, I would like to know why the detection does not work with the right tilemap.

    The program is simple, if it is detected that the red square is located on a tile, the square is destroyed.

    This works with the left tilemap object but does not work with the right object.

    why?.

    https://www.dropbox.com/s/k4jgy2fwd3nraq4/testTilemap.capx?dl=0

  • Ok, I downloaded the 32-bit SDK version and pasted it into the "C: \ Program Files \ NWjsForC2 \ win32" folder.

    Now it works well and the window maintains its position and size.

    I have also tried the 32-bit "Normal" version and it also works.

  • I have downloaded the "Normal" version 0.43.2 I have unzipped it and pasted it in the folder "C: \ Program Files \ NWjsForC2 \ win64".

    Then I tried but nothing has been fixed.

    So the "Normal" version is useless and do I have to download the SDK version and paste it in the "C: \ Program Files \ NWjsForC2 \ win64" folder?

    Then try again ?.

    I tried the version "SDK" 0.43.2 and it didn't solve anything either.

    Video

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  • I don't close the window at any time, I simply place it in the upper left corner and keep it there.

    Then from C2 I press the "Run Layout" button when I need to preview the project and the window loses its size every time.

  • > Hi, I tried that but it has not solved anything.

    > I added the argument to the "package.json" file and then saved the file.

    > I did the test but the window keeps losing the configuration.

    > I deleted the argument from the "package.json" file and saved it again.

    >

    > I have installed the previous version of NWjs 0.42.4 with this version everything works as usual and the window does not lose the configuration. In the gif you can see how I adapt the window, then run again and the window remains.

    > I think the latest version of NWjs has a bug.

    >

    >

    >

    > giphy.com/gifs/TiCnncOqV66zA5XM4K

    Alright I looked into this and it's actually not a bug. Inside the package.json file (or package-preview.json for C2 preview), is a property called: "position": "center",. This was partly broken during the NW2 switch and has been fixed in NWjs v0.42.5.

    The indented behavior has always been to center the preview window on startup and in order to keep it in the same position, you'd just have to keep the preview window open and refresh it when needed.

    If you really want to restart the preview window over and over again, just remove "position": "center", property from the package.json file (or package-preview.json for C2 preview).

    I have reinstalled the latest version of NWjs 0.43.1

    I have deleted those values from the files (package.json and package-preview.json) but it does not solve the problem.

    Just now the window is not positioned in the center but it continues to lose its size and I have to readjust it to the corner again every time I preview the project.

  • > Hi, there seems to be a new bug or problem.

    >

    > Each time I run, the NWjs window loses its configuration and returns to the initial configuration.

    > That did not happen before.

    >

    > Watch this video, first adapt the window to the upper left corner of the screen, then run again and the window loses the configuration.

    >

    > Mi version is 0.43.1

    >

    > Is this reported?. I don't know if that's what you were talking about in your previous message.

    Try running with the "--disable-features=nw2" chromium arg. If the issue still occurs, it's probably something that's never been supported. If it works, it's an NW2 issue that needs to be reported.

    Hi, I tried that but it has not solved anything.

    I added the argument to the "package.json" file and then saved the file.

    I did the test but the window keeps losing the configuration.

    I deleted the argument from the "package.json" file and saved it again.

    I have installed the previous version of NWjs 0.42.4 with this version everything works as usual and the window does not lose the configuration. In the gif you can see how I adapt the window, then run again and the window remains.

    I think the latest version of NWjs has a bug.

    giphy.com/gifs/TiCnncOqV66zA5XM4K

  • Hi, there seems to be a new bug or problem.

    Each time I run, the NWjs window loses its configuration and returns to the initial configuration.

    That did not happen before.

    Watch this video, first adapt the window to the upper left corner of the screen, then run again and the window loses the configuration.

    Mi version is 0.43.1

    Is this reported?. I don't know if that's what you were talking about in your previous message.

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  • Hello ,in case anyone wanted to have fewer instances of this plugin on their layout i crudely modified it to use 'tagged' rays and from now on the expression to access hit data requires tag ,as an example : Trace.HitX("tag")

    It may be possible to attain such behaviour with original plugin but i couldn't grasp it.

    I don't have that much experience with coding and solution i came up with is really wonky and has a major flaw because i took this tag implementation from official "Timer" behaviour ,which accomplishes it by storing 'timers' in dicitonary and freeing them as soon as they expire but i wasn't able to decide on how to free stored ray cast data and in order to do it i made another action just to free unwanted tagged ray cast data.

    It would be really cool if someone could provide a better solution.

    Here is the link to modified plugin :

    https://www.dropbox.com/s/f61fzomgmfiv3dr/trace.rar?dl=0

    It is a good idea, you just need to fix that problem.

  • Ok, thanks for the information.

  • Hi, why doesn't the "fade" effect exist in the audio plugin?

    It is a very basic effect on the reproduction of sounds, however, it cannot be applied at runtime.

    I refer to the effect of initial automatic volume increase (fade in) when a song or FX plays and the automatic volume decrease (fade out) at the end of the track or FX.

    Am I missing something or can this effect really not apply?

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  • I agree with that.

    The threads that a user considers interesting should be able to be archived somewhere in the user profile.

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PabloDev

Member since 2 Nov, 2015

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