PabloDev's Recent Forum Activity

  • Sorry!.

  • Hello, very soon I'll post my first game in play store and I would like to ask some questions here.

    I'm doing some tests with XDK and I have two questions.

    In this video you can see how start a game that guess is made with another engine then you can see how starts a test using XDK crosswalk.

    https://youtu.be/C50--M4FRUY

    1 - In the video you can see the spash screen of cordoba (I think that can not be deleted).

    In this fragment observed a strange flash, I want to eliminate that, It seems some sort of error at starting.

    Can I correct this flash ?.

    2 - Then you can see that, although I have activated the option of full screen, the application does not hide the time and the battery level up the game screen, is strange and I do not like.

    Can I correct this?.

    The first application running, which is not made with C2, works perfectly, so how can I get a similar behavior in my game ?.

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  • I think it varies based on your traffic.

    I am currently using Admob and get $3-$5 per 1,000 video views. I am also using moblyft.com to help me maximize my revenue. I inserted moblyft video ads as a custom network in admob. MobLyft has been generating $8 - $12 per 1,000 views for me.

    I am currently earning $14,500k a month.

    14.500,00 USD = 13.139,90 EUR

    That's a lot of money for me.

    Is that benefit comes from a single game ?.

    How many games have published ?.

    By your name, you're not from Spain right?

    Ok, I see, it is likely to be an impostor.

  • AllanR

    99Instances2Go

    Thanks guys, I did not think to use image points but it sure helps me with that.

  • Hello, does anyone know if there is any way to access the coordinates where the points of collision box ?.

    For example, suppose that my character has a bounding box with 4 points, then I could refer to these points as follows:

    For the first point

    sprite.boundingBoxX (1)

    sprite.boundingBoxY (1)

    For the second point

    sprite.boundingBoxX (2)

    sprite.boundingBoxY (2)

    I mean these points

    I need to know if any of these points are within an area on the map.

  • Hey how are you building your game for Windows tunepunk? Are you using Visual Studio or Intel XDK?

    I started testing in Windows Phone today and surprise! I'm having problems with touch like you are. Not exactly like you describe but still, touch craps out. I tried building with VS and XDK and my game breaks with both methods

    Android has an option called "Developer options."

    In one of these options you can make a chart that appears on the screen when android it detects a touch.

    You can check if windows phone has a similar option.

    In my case, sometimes (I do not know the reason), with this test, android does not detect the touch and the graph not appear.

    However, when I write a message and repeatedly striking the screen, never fails and always the graph is displayed.

  • > No no, that is referred to an earlier problem.

    >

    > The subject of this thread is the first message.

    >

    Oh, I see. I'll make that bug report if necessary. Can I use your first post for describing the problem?

    Of course.

  • >

    > I've tried on another computer with 2 monitors and bug also occurred.

    >

    >

    Am I missing something? Are we still talking about the space selects the suggestion instead of writing a space character problem?

    No no, that is referred to an earlier problem.

    The subject of this thread is the first message.

  • File a bug report following all the guidelines and I'll look in to it.

    The last report I did was closed and the bug exists, you just have to do with two monitors and configuration that I put in the screenshot.

    I've tried on another computer with 2 monitors and bug also occurred.

    I will not take the time to make another report.

    It's simple, when writing the name of a group with "set group active" and press space, the suggestion offered by the dialog box is automatically selected.

  • When you start typing the name of a group, suggestions appear, then if you press space automatically is selected suggestion.

    This is annoying because I did not want to choose that suggestion, just want to make space to write the name and accept a possible suggestion.

    I'm not saying I accept the suggestion when I press space.

    So I have to erase the name again to avoid unwanted suggestions.

    Can you solve this ?.

    Suggestions should be selected with ENTER, not with the space bar.

    I want to write the name of the group but I can not because when pressing the space bar, the suggestion is selected, though not correct.

  • Hello,

    I have a dilemma that I was hoping you guys who have used the full version of construct2 maybe can help me with.

    - Should I buy Construct 2?

    I've been looking for a while to create mobile games both for Android and iOS as a fun hobby. Since I work more than full time I don't have time to learn the depths of coding but more create fun games that I myself want to play. I have used the evaluation version of construct 2 and also have a colleague that have bought it for his hobby.

    The dilemma I have is that Construct 2 says it support export to Android and iOS but my understanding after looking trough the forum and trying to help my colleague with actually export, convert, build and publish a game is a nightmare using Construct 2 compared when looking at forums for competitors software.

    It doesn't seem to be an easy way to export, convert and build game for those devices when using software such as Intel XDK without getting into problems. There is no official guide, youtube video or forum post that is up to date with the topic, and looking trough the forums both here and the Intel forums there seems to be problems and workaround that is not the most stable. (Speaking from experience when my colleague tried to build his game using Intel XDK)

    On the other hand when looking trough competitors they have up to date guides, easy to follow steps and even sometimes built in to the software themselves easy to follow steps to publish to Android and iOS.

    So to my question, is it worth spending the $99 on Construct 2 with the goal of easy publishing or should I spend more somewhere else to get what I'm looking for? (the hassle free building and publishing)

    What are you guys the experience in building "native" apps? Have I maybe overlooked an official up to date guide that actually works? How is the performance in your games on phones?

    I really like Construct 2 and the way it handles game creation and that is where my dilemma comes in since I want to believe that this is the best option for me...

    I agree that there should be an official guide for XDK, updated with each new version of XDK y C2.

  • Honestly, you can with this?.

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PabloDev

Member since 2 Nov, 2015

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