Laurent's Recent Forum Activity

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  • So much CSS subtilities !

    Thank you for this :)

  • In my game, everytime the player does a significant action, this action is added as a new line in a HTML Element window. But when content reaches the bottom end of the HTML box, the box content doesn't scroll up as I would like to to show the new added line.

    Is there a way to do that ?

    Tagged:

  • Thank you !

  • Thank you very much !

    I already spotted that there seems to have a very special logic about sub events but understand now that it is more subtile than I thought. Is there a simple logic about that or a tutorial somewhere that tells everything about it ?

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  • Well the input events are run top to bottom.

    You have it so if you tap on either red circle it closes the menu, then third event runs because it’s not tapping on anything.

    I thought maybe rearranging the events would be an option but that causes the menu to be instantly destroyed so you don’t see it.

    But here’s this for a solution. Have one on tap event and have it do just one thing depending on what was tapped on.

    on tap
    -- touch is over sprite1?
    -- -- close menu
    -- else
    -- touch is over sprite2?
    -- -- close menu
    -- else
    -- — close menu
    -- — create menu

    Hi R0J0hound

    Thanks for the answer !

    I tried you suggestion but it doesn't seem to work either.

    Here's link to this version : dropbox.com/s/7lr8j1pxzz2dsbr/Bubble%20menu.c3p

  • I made a menu for a game. When player clicks/tap on screen, a marker is created with round icons around it allowing actions. Everything works fine except when I want the menu to close when I tap marker/icon, the menu closes but a new one is instantly created at touch point.

    I guess there is something with the click action that is taken in account twice : once for closure and second for creating a new menu.

    File is here dropbox.com/s/akq2580095tlkds/Bubble%20menu.c3p

    Thanks for your help !

    Tagged:

  • Did you set the purpose?

    https://www.construct.net/en/make-games/manuals/construct-3/tips-and-guides/icons-splash

    There are further device specific options in your export wrapper.

    Thank you very much !!! I didn't pay attention to that. And now, it works

  • I built a webapp and when I add it to my phone's home screen, it shows the regular Construct icon.

    I decided to create custom icons. I downloaded the original icons from the c3p project, loaded them into photoshop, made my modifications and saved them back using the same name and size. I then uploaded the custom icons into my project.

    Since, the loading logo shows correctly on the loading screen but favicons fail to display on the the phone's home screen.

    Is there something I did wrong ?

    Tagged:

  • You could have a variable with the colour value in it, change the variable at runtime, then set the text box colour based on the variable, that way you will always know what it was.

    I'm afraid it looks like the only solution. Thanks for pointing it

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Laurent

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Member since 18 Jan, 2012

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