dinofun's Recent Forum Activity

  • Thanks R0J0hound

    I'm still having issues so I think maybe it might be something in the way the Array is being filled. I'm going to make sure that part of it is correct before trying to move the Sprite. Appreciate your help muchly.

  • keepee

    That is true. Depending on the effect I want, I turn point or linear sampling on/off. I was making a suggestion to karlmahmen that maybe that was why his sprites look "not smooth". Your comment might help him to make his sprites look better, too.

  • Can't seem to slow it down at all with any kind of timer. Maybe using an array is not the right way to do what I'm trying to do. I want to click and hold the mouse button down somewhere on the screen, move it around some and then at a later time make a Sprite follow that same path that I made with the mouse. Anyone know of a good way to capture and store mouse movements?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • I've noticed if WebGl is on, it seems to make a difference on how your Sprites look. If I display a Sprite that looks like an 8 bit character from the 80's on the screen, it looks better with WebGl off.

  • Thank you, Newt. Thats what I thought. So is the logic right? When a key is pressed it should run thru the the Array and retrieve the values? I know there are values in the Array because I can see them with the awesome debugger that Constuct now has.

  • I have an Array with values in it and I want to move a Sprite based on those values. I'm trying to use a "For each element" statement to retrieve the values for the x position of the Sprite after I press a key. The Sprite moves but only to the last position in the Array. Am I missing something? like a Next statement?

    <img src="http://www.dinofun.com/images/scirra.png" border="0" />

  • Thanks guys! Appreciate your input. I haven't been able to make either idea work yet but I'm still working on it. I think I'm getting close though.

  • If you right click on the example can you select 'Open with...' and then see if Construct 2 is listed as a program to open it with? If it's not listed, you might have to browse for the program.

  • Suppose I have 6 sprites on the screen and they are 2 sprites named "apple", 2 sprites named "orange" and 2 sprites named "cherry". If I have another sprite named "rock" and I drop it on the sprites below, is there a way to detect if it hit the same sprite twice in a row. It would have to reset if it hit an apple first and then an orange. If for example, it hit the orange first and then the other orange, it would do something like play a sound. Thanks much if you can say how.

  • Just finished my latest Construct 2 game called Dino Run Run. It's at Dino Run Run

    Hope you like it!

  • WOW! Doesn't seem to be a reason to ever use text for scores anymore...

  • your game was awesome, loved the sad meow sounds :-)

dinofun's avatar

dinofun

Member since 12 Jan, 2012

Twitter
dinofun has 2 followers

Connect with dinofun

Trophy Case

  • 12-Year Club
  • Popular Game One of your games has over 1,000 players
  • Email Verified

Progress

14/44
How to earn trophies