dinofun's Recent Forum Activity

  • Firefox was very jerky and hesitant. The sound played OK for me though. Another game I made, dinofun.com/rocketdoge was almost unplayable under Firefox. Very very jerky. Not sure why I quit using Firefox long ago but maybe this was why. Thanks much for your comments.

  • stiivas

    1.) although the collisions do work, there is no clear indication when you hit something, perhaps you should have a crash/damage sprite of some sorts ( in the original Flappy Bird, when you hit a wall, you die. In Moon Doge, when you hit a wall, you lose points and the feedback is a buzzing sound, not trying to make it exactly like Flappy Bird)

    2.) it appears that the change in vertical velocity is too gradual, which creates the illusion of high latency (a small change there shouldn't hurt the difficulty), but perhaps this is just Firefox acting up ( we all know how difficult it is to program for all browsers)

    3.) sound skips, is distorted - most likely Firefox again (this game is supposed to have sound, right? - should have stayed with chrome :/) Yes, there is a buzzing sound if you hit the blockchain (walls), an explosion when you hit an asteroid, a Mario Bros coin sound when you collect a coin, a thruster noise when you tap the screen or click the mouse and when you get a 100 coins, a Hawaiain luau song)

    4.) there is some time between clicking the link at the bottom of the screen and the link actually opening (you might want to create a pressed state or whatever)Point taken

    5.) no doges (he's the pilot)

    Blinx123

    Audio is definitely screwed up on Firefox.

    Graphics are flawed by the very nature of your graphics. The player looks like a cutout, whereas the coins are way too pixelated (which just doesn't go well with the ways you depicted the meteors). ( I have a tendency to put put white borders around some of the stuff I draw, reminds me of the '80s arcade games)

    The artificial input lag largely stems from the way you implemented physics. It's not as if the ship wouldn't react to my input right away (as can be seen from the ship's active back-burner), but it just takes a great amount of time to finally move upwards. (remember lunar lander?, I tried to mimic those physics here. It works great on Chrome/IE but I've not tested on Firefox)

    It might be just me, but I prefer slightly arcadier controls. Realism is way less fun. (hmmm....not sure what arcadier means, but I think I would like it too :-)

    Asterisix

    Cool site! I've registered and will upload soon. And I like the mantra on that page

    have fun, be supportive. hate must not win

    Thanks for all the tips guys, I'll definately look at Firefox in the future

  • me to critique the game called "unbeatable pong" you put in the arcade :-)

  • Thanks lwgames

    still...would like to know why others had such a horrible experience. btw, you must be the same lonewolf from reddit.com/r/dogecoingames, yes? You're a busy guy!

  • Thanks mapmerry

    It was totally meant to be easy. I try to create games that are for the very young crowd. My nephew tried Flappy Bird and could never make it past 2, this one he plays for quite awhile.

  • Well, I don't get it. It plays fine on my laptop, PC, iPad and friends computer. No latency, no distorted audio or graphics.<img src="http://www.dinofun.com/moondoge/moondoge.png" border="0" />

  • What the heck are you running the game on? It works perfectly in Chrome and IE

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  • Click/release on mouse or touch screen to keep rocket in the air. Avoid hitting the block chain while collecting coins along the way. Good way to waste a few minutes of your day. Moon Doge

  • Launch shibes to the moon Rocket Doge

  • Wow! such cool

  • Chigabooga, I deleted your "Glass" effect and instead gave it the "Water" effect. I set all of the parameters for "Water" to 1 and then rounded the corners of the cube a bit. I think it looks a lot more realistic now.

  • Never could get it to work and have moved on to something different. Thank you guys for all your help.

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dinofun

Member since 12 Jan, 2012

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