Gigatron's Recent Forum Activity

  • Gigatron

    Source now matches game post <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Although another issue (which can be ignored when opening the game) is that it uses an effect called 'Score Counter FX', which I haven't come across, AFAIR.

    zenox98

    You know i convert one shader every 3/5 days and my HD is full from fx but still in beta version.

    For this game yes forgot to share Score counter FX.

    Here is the link : http://gigatron3k.free.fr/html5/C2/FX/scounter.rar

    Have Fun;

  • Gigatron

    I'm running out of superlatives for your work, my friend

    Just to let you know, the source download on the above game is not the correct one for the game shown.

    zenox98

    Thank you for your kind words. I will upload the correct source code asap..

  • Gigatron wonderful demo keep up the good work

    It all becomes very interesting,i wonder if I will have time to finish this game .

    This game-demo was published on Scirra-Arcade section ;

    https://www.scirra.com/arcade/action-games/25dgame-5773

    Maybe someone will ask how it's done <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink"> ....

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  • Nice!!!

    You should rotate the angle when the camera moves and not when pressing the keys/character is moving, if the character is at the edge and he's moving right and left, the blocks should not tilt while the camera is still.

    Ok....

    I am really not good at game programming .. i will try to do this... Seems ok now ;

    http://gigatron3k.free.fr/html5/C2/3d9

  • Before reading book ... and sleeping ; i would like to share a little demo i made quickly..

    score counter and all block are shader fx, invisible collision blocks + notes and player are 2D sprites.

    http://gigatron3k.free.fr/html5/C2/3d9

  • I'm glad you like it...

    Another last update include X,Y,Z and All Face for cubes.

    X= face mean left/Right Face others are empty

    Y= face mean Top/Bottm face others are empty

    Z= face mean Near and Far face in Z axis .. hope you understand other faces are empty.

    All face= All faces are filled by texture.

    Debug mode.. if you set to 1 the empty space around cube is filled by Yellow. This is usefull when you set X face and the cube

    become invisible in editor.

    At start I did not know that this will have some powerfull possibility.

    ** Important this shader is just for visual, The mysterious Vtex is the screen of each Sprite, this is the reason why we set Zoom factor to -6.5 for example. Consider each block like a screen and inside this screen the result of FX.

    So in Editor ... set snap to grid to 4x4 and show grid.. make zoom for transposing correctly boxes.

    for collision you know you must add invisible SOLID block over each Cubes..

    Last live demo; with face texturing boxes.

    http://gigatron3k.free.fr/html5/C2/3d8

    the .capx ; download it after fx file installation.

    http://gigatron3k.free.fr/html5/C2/FX/cubeface.capx

    The latest version of this fx in .rar format: http://gigatron3k.free.fr/html5/C2/FX/25dplatformfx.rar

    Have fun

  • Once again Gigatron delivers, big thanks for your contributions!

    I was wondering if it's possible to set the other faces of an object to show different graphics (for example have the top face have a grass texture, the side faces grass + dirt texture and the bottom face have dirt texture)? If not, maybe you can consider this for future versions, by having different faces be different animation frames of an object or something. Anyway, awesome job and keep up the good work! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Waltuo

    Ok here an example of what you are expected ... This shader has great possibility and with a little hack we can map 3 face with 3 texture... face X,Y and Z so i used this and maked an example for you. I must adjust shader later ... for now tell me if this is your

    request... ? http://gigatron3k.free.fr/html5/C2/3d7

    Regards ..

  • Gigatron - This looks very nice XD . But, I don't know if this is normal, but I experience hugh fps drop on preview but still playable.

    You are right ... it's caused by this shader math calculation.. be patient i will improve that to gain maximum performance

  • I know this fx can be done with events.. but i made it to exploit shaders.

    Not finished yet, you can for example use it when you win game etc....

    Original source from shadertoy converted in 5 min .. to C2

    Look anyway if you are interested...

    demo;

    http://gigatron3k.free.fr/html5/C2/FX/dstars

    This shader is done now.. Much faster than before.

    For request special params please PM.

    http://gigatron3k.free.fr/html5/C2/FX/dstar.rar

  • Waltuo ; Lordshiva1948 ,

    i have updated this project for the final release, use it for your pleasure..

    First post :

  • > mod.haxor.fi

    >

    > I am working full time on threejs/C2 interaction now... but protracker is in my todo list...

    > regards

    >

    Looking forward to it! <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">

    Zebbi

    I have just updated this plugin with .. song forward/backward jump command and stereo separation 0/1/2 type.

    Removed Dynamic compressor from Web api.. etc ./..

    http://gigatron3k.free.fr/html5/C2/protracker.rar

    for .capx ... PM me !

    Live demo:

    http://gigatron3k.free.fr/html5/C2/protracker/

    Regards ..

  • Gigatron link is not working

    maybe i have a server problem , but it's working now .http://gigatron3k.free.fr/html5/C2/3d6

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Gigatron

Member since 8 Jan, 2012

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