Jase00's Recent Forum Activity

  • Websites are fairly cheap these days, might be worth getting one if you're aiming to publish games to make money.

    You might be able to find a free website like Wix or something.

  • If money is the main deciding factor, then maybe construct 3 isn't suitable for you.

    If game dev is a hobby to you, then consider the fact that many people put some form of money into their hobby - Game devs are lucky that we can get away with a somewhat cheap computer that lasts for years, and we could choose to use game dev software that is free - hardly any costs at all for a hobby you might spend months and months on! But as I said, it's generally normal for people to put some money towards their hobby, so it's not "bad" to pay for a software licence or a subscription when there's free alternatives - it all depends on your financial situation.

    If you are doing game dev as full time work and have no other form of income, then depending if you have some money available, then I'd say Construct 3 is a good option for a few reasons, such as the support (you have literally all Scirra staff, such as the lead programmer and web designer and everything, answering questions on the forums and providing support, as well as the community providing help). Also C3 updates very regularly, usually every week depending on holiday season and such, so if you encounter a bug, and you report it clearly, then this could be fixed within a week or two depending on how complicated the bug is, which is great service! Plus all the extra features that get added, Construct 3 is constantly evolving.

    I use Construct 3 in my free time after my day job, not a high paying job but enough to afford a few subscriptions per month (e.g. Spotify and Construct 3). I hope to eventually generate money from what I create, but as of now, I'm happy paying, as I really like how the software functions and the service that Scirra provides.

  • What is the workaround in Unity?

  • Yeah it seems extremely challenging to figure out.

    I have 1 idea, which keeps with the same platform you are using now.

    What if once a month, something from the top 20 or 30 suggestions could be implemented, and in the update page, it could be specified that the feature was added "as suggested by the community".

    After adding, maybe the suggestions can be reset monthly, which would make sure votes are always recent, and not some abandoned vote from a few users 4 months ago.

    This could give Scirra the choice to cherry pick something that Scirra agrees with, but also Scirra can pick something that is doable alongside other features that you guys are currently working on.

    This might get people more engaged with the sub platform, as they'd get excited when they see on the update page that a community suggestion was able to get into C3, and the sub platform would be blank after this, fresh and ready for everyone to post ideas (or repost their old idea since they're so eager for it).

    I'm not sure. I really like the idea of being able to influence C3 though, as many others likely do. I wonder what could be tried.

  • I do like some of these, but generally suggestions go onto the suggestions graveyard platform (there's a sticky post here) .

    Ahh I joke, Scirra do look at the suggestions platform, but I do wish there was a more engaging way for suggestions to be handled.

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  • It may be good to get a website to have a reliable link to your privacy policy.

  • Perhaps next update which might be next week.

    You could go back to the latest stable version if your build is urgent, but you might need to fiddle with your project file to backdate it to work with the latest stable.

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  • No prob, I'll do that next time.

    Thanks!

  • You really are a wacky toaster.

    Props to you for experimenting and confidence to accept a job offer with no experience like that.

    Construct offers the timeline stuff and Construct is heavily used as a replacement for Flash games online, and Flash was always known for its timeline animation stuff. It does have parallels to flash that would make you think there might be a "render as" option some day.

    But, as you know, its a game dev software first. Hopefully you get the results you need.

    If you need further help, I could attempt to help with a 4k screen, and I could try shadowplay or OBS to record. I've not had great luck with recording C3 stuff in the past though, but I need to figure it out anyway for the inevitable day I need to create a trailer!

  • Very quick post: If you open C3, add video plugin, then preview - The preview will not load.

    I'll post a more thorough bug report if "New Project > Add Video Plugin > Preview" is not causing the issue for others.

    My main project has Video objects (thanks for the Playback Rate addition!) so I cannot use the latest beta for now. Not a major worry, just was interested to try out the new features!

    Platform information

    Browser: Chrome

    Browser version: 99.0.4844.51

    Browser engine: Chromium

    Context: browser

    Operating system: Windows

    Operating system version: 10

    Device type: desktop

    Device pixel ratio: 1

    Logical CPU cores: 12

    Approx. device memory: 8 GB

    User agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/99.0.4844.51 Safari/537.36

    C3 release: r286 (beta)

    Language setting: en-US

    Local storage

    Storage quota (approx): 279 gb

    Storage usage (approx): 158 mb (0.1%)

    Persistant storage: No

    Browser support notes

    This list contains missing features that are not required, but could improve performance or user experience if supported.

    Nothing is missing. Everything is OK!

    WebGL information

    Version string: WebGL 2.0 (OpenGL ES 3.0 Chromium)

    Numeric version: 2

    Supports NPOT textures: yes

    Supports GPU profiling: yes

    Supports highp precision: yes

    Vendor: Google Inc. (NVIDIA)

    Renderer: ANGLE (NVIDIA, NVIDIA GeForce RTX 2060 Direct3D11 vs_5_0 ps_5_0, D3D11-30.0.14.9729)

    Major performance caveat: no

    Maximum texture size: 16384

    Point size range: 1 to 1024

    Extensions:

    EXT_color_buffer_float

    EXT_color_buffer_half_float

    EXT_disjoint_timer_query_webgl2

    EXT_float_blend

    EXT_texture_compression_bptc

    EXT_texture_compression_rgtc

    EXT_texture_filter_anisotropic

    EXT_texture_norm16

    KHR_parallel_shader_compile

    OES_texture_float_linear

    WEBGL_compressed_texture_s3tc

    WEBGL_compressed_texture_s3tc_srgb

    WEBGL_debug_renderer_info

    WEBGL_debug_shaders

    WEBGL_lose_context

    WEBGL_multi_draw

    OVR_multiview2

    Audio information

    System sample rate: 48000 Hz

    Output channels: 2

    Output interpretation: speakers

    Supported decode formats:

    WebM Opus (audio/webm; codecs=opus)

    Ogg Opus (audio/ogg; codecs=opus)

    WebM Vorbis (audio/webm; codecs=vorbis)

    Ogg Vorbis (audio/ogg; codecs=vorbis)

    MPEG-4 AAC (audio/mp4; codecs=mp4a.40.5)

    MP3 (audio/mpeg)

    FLAC (audio/flac)

    PCM WAV (audio/wav; codecs=1)

    Supported encode formats:

    WebM Opus (audio/webm; codecs=opus)

    Video information

    Supported decode formats:

    WebM AV1 (video/webm; codecs=av01.0.00M.08)

    MP4 AV1 (video/mp4; codecs=av01.0.00M.08)

    WebM VP9 (video/webm; codecs=vp9)

    WebM VP8 (video/webm; codecs=vp8)

    Ogg Theora (video/ogg; codecs=theora)

    H.264 (video/mp4; codecs=avc1.42E01E)

    Supported encode formats:

    WebM VP9 (video/webm; codecs=vp9)

    WebM VP8 (video/webm; codecs=vp8)

Jase00's avatar

Jase00

Member since 5 Jan, 2012

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