Made 2 debug apks with the different mechanics.
old paster, runs smooth while testing in construct, running smooth as debug apk, touch response feels instant. 60 fps everywhere (slight dips meh)
draw canvas, runs at near twice the cpu load compared to paster in the editor, 45 / 60 fps while testing in construct.
Odly enough, as debug apk it runs smooth too, 55/60 fps. Sadly the tiny response in delay is noticeable compared to the pasted one. Not sure if it would really hinder gameplay, lets just say I'm spoiled.
Other:
paster, several of the effects, warp ripple and some others, work, no issues. Some other don't.
Also, paster does not need sorting of objects when pasting multi layers of objects. All in 1 family, 1 paste objects action and it works.
draw canvas, none of the effects I used that worked in paster, works in draw canvas, perhaps I'm doing something wrong, but things just weren't working with effects.
Pasting objects, from multiple layers, in 1 go, mixes up the sorting of which object is on top, had to run a loop from the bottom layer up to get the sorting right, atm it requires 8 past actions to get a single image with the images correctly stacked.
Pff, I think I am gonna switch to the draw canvas, especially with an eye on longevity. Not to mention all the extra and new features and less bugs ^_^