Use the "System:Save" and "System:Load" actions for when the Layout ends and starts.
As for the upgrades, give them all a unique number and use variables. So if the player buys Upgrade 1, add 1 to "upgrade" and so on.
Don't you have a construct 2 file for this?
Have a go at this my friend.
solarflare-studios.com/include/downloads/Checkpoints.capx
This is what I did:
At the end of every layout it SAVES via the "System:Save" action. And on the "Start of Layout" for the menu I use the "System:Load" action. Where am I going with this.. well. I found out a great way to make the Save and Load work perfectly with ONLY the variables in the Game. Make groups with the objects you don't want to save. In my case this was everything. In the group behavior just make them "No Save". This wont save any of the other stuff you don't want.
That was just to sort your save errors out. I don't know about the rest. I hope that helped anyhow.
Develop games in your browser. Powerful, performant & highly capable.
The Twitter plugin works perfectly. On the web as a HTML file and on Android as an App
Wow something so simple and yet I couldn't get it to work !!
Thanks so much. I really appreciate it.
[SORTED NOW. THANKS]
So I am wondering if it is possible to put the &score between 2 lines of text. So like for example, I share this to Twitter: "I have collected &score so far, what about you?" I tried it that way but it does not work. I am wondering if there is a way I can make it work and if so, can anyone send me a quick and easy way of doing it?
Thanks.
Post your Construct 2 file and I'll help you.
Set the other object as platform as well. It will move with the player. Also you can try the pin/anchor options. They have worked for me on the game I have released.
Alternatively, send us your Construct 2 file and we ( the community [some of us actually care] ) can help you further.
Browser.Log lets you log to the debug console (F12 in most browsers). You can add messages anywhere you need to see what is going on.
I sorted it.
Time to add some debug logging to see what is and isn't running.
And how exactly do I then find out what isn't working? lol
Here's what I've done...
This is at the end of a level:
And this is on the Selection window:
Member since 16 Oct, 2015