Aphrodite's Recent Forum Activity

  • Nesteris

    "But why stick with hope when there's fully functioning engines overlooking the bench we're all sitting on that's slowly breaking?"

    For the same reason I would rather do complete full fledged browser games rather than native ones if I had the time, if you do not see said reason, that is ok, however the topic talked about issues with chrome, and so wrapper are related to an extend but not the main thing (which should have been shown as such with C2 in general).

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  • Scirra are making a tool, not games, and so I have doubts about the capacity of them to pull off a great game out of it as they are not game designers, could be wrong though.

  • Nesteris

    "As for veterans of the software, you yourself have been here 4 years, Aphrodite has been here 3 years, we have tons of other members who've been here since the beginning and there's still no showcase worthy games... Unless you count Darkbase 01. "

    In my case, It was because I had other things to do and no money/budget, not a limitation of the engine itself (I did also tried game maker but could not do anything truly worth it with it in the past), you can say I am more here for the game concepts rather than doing finished game, I will agree that the focus of the community on small mobile games does not help (I even remember someone telling me he would not enjoy the games he did, but as long as they can be sold to a publisher, it is enough).

    As for darkbase 01, clearly cannot be called a worthy game, nor a showcase of what C2 can do.

    In the end, this squatting of other markets just showcase how much the majority of people do not want to use html5 at all and could do without, and this "marketing mistake" is what ends up being destructive (rather than doing full fledged quality browser games that could be shared easily with one link, with social integration, they try to do native games, but this one has a lot more of thing to consider, namely performances and wrapper quality, also the web evolves at a faster pace, which can be a bummer if you don't get yourself into it), as for browser don't care about games, it is true, not going to lie, but since they are currently trying to release OSes that are meant to use only the Web browser, we still have a hope.

  • Nesteris well since I am only ever targetting browsers, it is not as easy as switching to another html5 engine (which will obviously have the same issues with browsers), for non browser games however, I agree C2 should not be used, it is not worth the wait and it seems wrapper just share the bad side of both browsers and native.

  • dripple by default you can create an event sheet for one layout, but you can also choose to use one event sheet in multiple layout, every layout has an "event sheet" propriety that says which event sheet is associated, one event sheet can be associated to multiple layouts.

  • I agree that when even the html5 export cannot work reliably, we have an issue, also I am slightly worried that chrome will break our content in the future, Sure, we can update our games with a newer C2 if a breaking change happens, but the web will be there for a longer time than C2 itself so at one point, currently they seem to choose the "we ditch useless things", that is also a real issue with native technology it seems as a lot of my games cannot work properly anymore without a patch, and since the web seems to evolve at a faster pace I am unsure about the stability long term wise Across browsers (even with new browsers that may just appear).

  • It seems portrait fullscreen is not working properly in chrome for android:

    the first one is the game in fullscreen mode, the game doesn't show fully as shown in the pic.

  • Tom is a classification by inputs (filter games that don't support touchscreen, or keyboard, or mouse) planned in the near future? It would be pretty useful to show only games you can play with a specific combinations of inputs..

  • With the gyroscope, you could try to compare the angle on all three axises and deduct the orientation.

    The is portrait/landscape will never work on a square screen since it is never portrait or landscape (portrait means the aspect ratio is inferior to 1, landscape means the aspect ratio is superior to 1, which is why on a tablet or mobile there are 2 positions landscape and 2 positions portrait.)

  • May I ask the point of a gameplay gif? Is it used on some websites to have a sort of preview of the game and cannot be replaced by a video Due to how said website works?

    Also yeah try to always have a maybe too large but hi quality recording, then optimise its size later, as you cannot undo the degradation due to the recorsing settings

  • You paste the part of the canvas you want inside, then you use the browser action invoke download : canvas.getimageurl to have the file.

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Aphrodite

Member since 20 Dec, 2011

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