Aphrodite's Recent Forum Activity

  • Never used the Ajax object, but try:

    "http://www.mysite.com/game/test.php?score="Score

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  • IMO:

    Pok�mon Blue (GB)

    Wonder Boy 3: the Dragon's trap (Sega Master system)

    Monster World 4 (Megadrive)

    Alex kidd In miracle World

    Super Mario Bros

    And many others, but these fives are great

    this is not in a particular order though

  • One of the issues I had with IRC was that, not anyone get notifications when a message is posted(I'm sure that didn't make a lot of sense, sorry)

    So, unless you see the screen, you don't know what happen (you can get notified on some IRC client, but that is not activated by default), so, the "Instant messenger" isn't really instant.

    I use skype, but since I use it in a "private way" (that sounded so much pervert, sorry about that), I don't really send it to that much people

    And I don't like steam a lot. But It could be great if we found something convenient for most of all.

  • maybe having another layer on top of all of these, which is transparent (I don't see myself another solution, but it should exists)

    EDIT: maybe the example inside C2 can help you, it is called Blend modes I think (it is a example template which can be loaded in a new project, just to see)

  • put the red square on your bottom layer

    set your top layer transparency to "No"

    And that should work ^^

  • Maybe if you use an instance variable, a boolean, which will describe if the button is pressed or not, and with the value, change the position of the switch

  • You can deactivate collision for background only sprites. I think it is also possible to activate effects only for on-screen sprite, not sure if it is really good, but maybe that could help

    also, particles are hard to handle

    Tiled background should be used for repeated images instead of sprites.

    Also, nothing prevents you (except time maybe) to try to make some differents configuration modes, some with no effect applied whatsoever (for people which can't handle greatly the game),

  • cannikon

    I couldn't access the picture (dropbox issue it seems), but maybe, you should compare if the switch is overlapping instead the object instead of comparing if the object is overlapping the switch

    Also, what did you mean by :

    "after all were pressed at the same time, the frame just jumps back to 0 again when all aren't pressed any longer."?

    dimakoles : the fact is that your questions can't really be anwsered, because it is not something that happened to the past (right?) and the description of method and results will lead to this:

    <img src="smileys/smiley15.gif" border="0" align="middle" /> : "So, they did like tis to protect their products, lety me try.. This!now, Their protection isn't valid anymore, let's upload this to thetipiakbay"

    Also, an exemple can't really be explicit, since it concerns legals issues.

    the fact is: you can't really win against piracy, you just don't lose too much, and more you say about it, more you let it reach you

  • You have the speed and angle, that is the vector X and Y:

    VectorX = speed*(cos(angle))

    VectorY = speed*(sin(angle))

  • Instead of destroying them, you can try to re-used them, also, the expression random(a, b) will help you a lot I guess (it generate a random value between a and b, can be non-integers).

         This model can be improved by checking the X of the other platforms, to make sure they aren't at the same.

         Hope that will help

    EDIT: you can destroy them, and spawn another kind of platform when destroyed also

  • I think there is an example of a "angry bird" like game, maybe it will help you (it is called physics catapult)

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Aphrodite

Member since 20 Dec, 2011

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