I've just tested CoinOp Story on a 120hz screen -> broken!
Every timed stuff are divided by 2 : wait time, time between 2 actions...Etc
Some events don't even launch.
And everything is set up with DT.
So I tried a little test with a simple object that jump every 1 second.
On 120hz : it jumps every 1 second.
If I set it to 60*dt, it jumps every 0.5s.
So using DT is useful for a game under 60 fps but is an issue upper 60 fps. Am I correct ?
We probably need a way to block the fps to 60.