Help pls - it kills me for more than 2 weeks, every tick
Is there a way to combine: Turret, Line of Sight and Path finding in multiplayer game. All combinations just suck glitch and make me angry. The biggest problem is that the AI firing into the wall, since for the player to a shorter distance. Or ignore the other players and selects only one. I've tried more than 5 different ways. Changes the distances, viewing angles, events algorithms, variables and etc.
The problem persists. It seems to me that such a combination is not suitable for the multiplayer for a number of reasons.
Guys, can you help break through the ice? I've reviewed a lot of tutorials on the Internet, there's talk about basic things. This is not my situation.
I just want to correct, decent and optimal solution.
Can you advise? Maybe there any examples where the combined Turret, Line of Sight and Path finding in multiplayer game?
Thx!