AlexFili's Recent Forum Activity

  • It would be great if there was a halfway point between testing the game on your own computer and putting it officially on the Scirra Arcade. A section called Demo/Prototype might be useful for people who don't want their product judged as a full game, but still want other people to test it and give comments and feedback.

  • Excellent

  • I released Block Mover 3 but everyone keeps playing Block Mover 2 and Block Mover. Is there a way to delete or hide BM1 and BM2 so that people can play the updated version instead of the old ones?

  • Sorry! :)

  • Yann, yes. That's exactly what I think too.

    You know how when you choose to spawn an object, and it gives you a choice of possible objects? It could be like that.

  • Hi.

    Just a suggestion here, it would be great if you could swap objects within code a bit more easily. At the moment if I want to replace an event for Man1, I have to basically create a new event for Man2. It would be great if I could just drag Man2's icon onto where it says Man1 in the code and it would replace it (That used to happen in a similar game editor called The Games Factory/Multimedia Fusion).

    Maybe you could do a kind of basic check to make sure the objects are of the same type, so that they would both contain the exact same choices?

    Thank you.

  • Most of my flash games are between 5-20 minutes average play.

    Then we have Minecraft and Project Zomboid which are sandboxy and last a long time.

    I'd say quality is better than quantity!

  • I'm getting a bug where the browser scrolls when up, down or space is touched.

  • Thanks for the feedback. I'll try and work harder at making it touch compatible in the future. Also randomising the map might be a better solution. I'll try both.

  • Hi. I published a game to the Scirra Arcade.

    If you could test it and give me some constructive criticism I would be most grateful.

    scirra.com/arcade/puzzle/54/block-mover-2

    PS Let me know how it works on iPhone/iPad/Android phones, I haven't been able to test this yet.

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  • Ah okay. Thank you.

    I can understand everyone's concerns about money, after all, it attracts many developers purely for that reason alone. I published several games on Kongregate but I haven't made a massive amount of money.

    I definitely agree that going straight into a game and thinking about making money straight away isn't a good strategy. On the other hand, you never know whether a game you make will be the next Angry Birds or Game Dev Story. Just working on my portfolio and getting experience using other engines is a good starting point, regardless of wealth.

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AlexFili

Member since 24 Nov, 2011

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