Velojet's Recent Forum Activity

  • ... I believe C2 is suitable for a Wordpress Theme.techlord

    Are you sure? Any WordPress theme development I've done has been in PHP, not JavaScript (which is what C2 generates).

    See this article about developing WordPress Themes.

  • MihaelaEpuran

    Obviously, Gameleon is in the same territory as Construct 2 (many C2 developers are already successful game developers and don't need Gameleon to become the next successful game developer! :D )

    Could you please give us a detailed breakdown of the comparative advantages and disadvantages of Gameleon?

  • SocialLie

    Thanks for your offer! However, I do know that they're keen to have a Construct 2 interface, but their CTO has told me that their SDK team is right now blocked with the Corona/LUA SDK and the Linux SDK for some large customers, so we just have to wait in line :-(

  • Will this plugin work with the Windows 8 exporter?

    All I can say at this stage is: possibly.

  • ... -remember im a complete newbie at programming xD-

    Zignide

    Look, if you're a complete newbie, looking at the JavaScript code created is going to be of no help to you whatsoever. It'll just make your head spin trying to make sense of it.

    What's the point? It won't make you a better Constructor. You'd be much much better off using your time in getting practice at using C2 to make games.

    Really.

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  • Status update (not progress update :( ) - I'm continuing to hold off further work till the Photon team has time to join in on the development.

    While you're waiting (and if you haven't done so already), have a good read of Exit Games' page on Understanding Photon Cloud. In particular, note that "Currently, the Photon Cloud does not allow any custom server logic". This is both a Good Thing and a Bad Thing - a Good Thing because it means that C2 developers won't need to get their hands dirty with server-side coding, and a Bad Thing because it means that server-side management of such tricky issues as cheating won't be possible.

  • ... hopefully C2 can handle a few hundred to couple thousand players for a MMO version ...

    Hmmm. How're you planning to do this? C2 won't handle the MMO aspect on its own. What additional technology are you intending to use?

  • jezzarb94

    See my reply in the other thread you started on this topic.

  • i'm currently looking for someone to make a plugin for real time multiplayer it can be integrated from one of these below "preferred"

    http://www.smartfoxserver.com

    https://www.exitgames.com ...

    I'm working with Exit Games to make a C2 RT multiplayer plugin/behavior for their Photon Cloud. See this thread.

  • ... My one last point in desperation is whether there is any browser out there that could be persuaded to launch displaylessly on the server, open the address of the C2 'game' in order to trigger the battle using C2, saving the results each tick for players to later view? ...

    Aren't you really asking for a server-side app that opens a web page whose source will be the index.html generated by C2 - that in turn fires up the exported C2 runtime, which will accept player input and display output from the server?

    All browsers will do that, without any special persuasion - that's their job. The work is in building the server-side app. That's something that's really quite different from the runtime that C2 is designed to generate. I don't know of any C2-like toolkit that's designed to do that. Maybe one day someone will build one atop NodeJS ...

  • Bogdanovist

    Your issues are standard MMO issues. Your server-side coding will handle those, and your C2 "game" (quotes because the real gameplay takes place on the server) will simply act to accept player input and display output from the server. C2 is totally capable of implementing an application to carry out those two roles.

    Client-server communication can utilise a third party AJAX plugin or the official WebSocket plugin - or a comms plugin/behavior that you write yourself ;).

    As for the question in your topic heading, C2 is not a tool to handle that. Your choice of tool for that will depend on your server-side technology.

  • any idea on how can I do that or is this a bug in C2

    I don't think you can blame Construct 2! The fault must lie in your server-side code. You need to work through standard debugging processes to track down your error.

    BTW, the code you have posted is extremely badly-written! You should be using arrays and loops instead of all those simple repeated assignments - there's plenty of room for errors to creep in there!

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Velojet

Member since 22 Nov, 2011

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