krish's Recent Forum Activity

  • Oh darn missed it ... saw this thread now :)

    martinx09 .. do let me know if you need again in future :D

    All the best with the game.

  • Im interested too.

    My skype - das.srikrishna

    I'm the dev of games 'Tank 'Em Up' and 'You are a Shadow' (ludum dare fame)

    blog.toonheart.com

  • I see sometimes animation snubs off and toggles... meaning there could be a race condition happening.

    So wondering if there is a better way to do this.. that will ensure that the timing race doesnt happen between these two animations?

    "Default" has no image

    "LazerON" has a lazer beam animating glow

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/toggling-lazer.png" border="0" />

    Thanks :)

  • Hi,

    Just wondering if I have a 4 frame animation.. what would be the best "animation speed" to use in terms of performance.

    I'm thinking 6 ... 12 looks good too... but might overload?

    Ofcourse, higher speed is making it look smoother.. but in terms of a game that needs to be played on mobile, wondering what other devs feel is a good speed that doesnt kill performance on a decent mobile these days.

    Also, does ping-ponging take up more resources?

    Thanks in advance :)

  • I have a minion .. with finding path to target1

    When it reaches target1, I ask it to find path to target2.

    This minion is spawned at start point every 3 secs... so imagine couple of minions moving in line.

    When the first minion reaches target 1, the path changes for ALL the minions.

    Shouldn't it only affect that minions path and not the rest in line.

    Wondering why?

    Minion on collision with target1 ->   find path (target2.X, target2.Y)

    should change for all minions.. and not just the one that collided.

    Anyone? :)

    Thanks for help.

  • You could also blockade one of the ways with an invisible object

    What happens to the next minion on the same path.. if it needs to take a different route?

    How about if we could have multi target.. and assign certain sequence..

    say minion1 = targets (1,3)

    minion 2 = targets (2,3)

    so that way minion1 would take a different route collecting target1 and then target3 .. than minion2 that'd take 2 first and then 3.

    Eventually both reach 3 in different ways. (ofcourse the way you place targets 1 and 2 matter)

    Ashley ?

  • I wrote it for 1536, 2048 ... now I'll have to resize everything to upload?

    It throws error "extension not in whitelist"

    All plugins look okay.. can having larger game width throw the same extension!

  • NP. Happy to help. [>:D<]

    You guys rock!

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  • Hey guys,

    Anyone has their game up on facebook?

    I tried updating a new build, but the app via facebook keep playing the old cached version.

    I removed all browser cache and data but still that happens.

    Wondering if facebook servers are keeping some cache and not releasing it.

    Is there a way we can request cache release for html5 games on facebook?

    The facebook URL linter doesnt seem to help.

    Anyone? Please help.

  • I am still able to reproduce this.

    I tested it again, and I'd like to rephrase.. "It's not renaming completely, its about CHANGE CASE"

    Here's an empty project - dl.dropboxusercontent.com/u/48735785/Construct2_Issues/halo.zip

    Try to rename the project to HALO or hAlo .. just caps out one word and try to save it.. it fails.

    Please reopen the ticket :) .. sorry for late responds.. was travelling.

  • Is there an expression to get highest value from a dict with keypairs like

    A: 1, B: 2, C: 1

    Want to get highest number and its key.

  • Steps to reproduce:

    1. Rename a project

    2. Try to Save it

    Observed result:

    <img src="https://dl.dropboxusercontent.com/u/48735785/Construct2_Issues/projectRenameFail.png" border="0" />

    Expected result:

    To save as a new capx name.

    Operating system & service pack:

    Windows 7 ultimate.

    Construct 2 version:

       r132

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krish

Member since 13 Nov, 2011

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