luckyrawatlucky's Recent Forum Activity

  • It works fine for me

    on start of the layout when "BG Music" is not playing than action will be fired and "BG Music" will play

    after that on every start of the layout when "BG Music" is already playing than their is not action to be fired

    So "BG Music" will play continuously

    If you do not invert it every restart it wil play "BG Music" and "BG Music" will be playing twice, thrice at a single time

  • Hi Eric Matyas !

    I have uploaded my game for Testing

    this is my first game ever

    and have no experience about placing music on buttons

    please take a look and please suggest me about music & sound effect that i have taken are good for this or i should use any other which may suitable for it

    Link

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  • every time you insert a new layer and move it to up-down

    all layers will automatically assigned a number

    from bottom to top 0,1,2,3,4

    ===

    i know your problem is

    in your game their might some special actions like

    something on layer 1 or 2 or 3 or 4

    ====

    best way is always give them names to layer

    0= BG

    1=main

    2=HUD etc

    you can create any new layer and insert it

    it will not effect to your conditions or action

  • Hi !

    first of all my english is not gud

    but my solution is base on what i understand

    suggestion is

    do not destroy them

    just make animation frames like

    1) OrangePlaced & Shelve2

    2) ApplePlaced & Shelve1

    when apple overlap Apple placed change animation frame Shelve to ApplePlaced

    I hope it helps you

  • after you have inserted Audio Plugin

    then

    on start of the layout >>>

    sub event

    if "BG_Music" is not playing > play "BG Music"

    Note:

    1) is not playing can be done by inverting the condition >> is playing

    2) purpose for doing in sub event is, if we do only >> on start of the layout >> play "BG Music" >> This will play your music every restart of other layout and your "BG music" will play more than 1 time , depend on how many time you restart layout

  • Hi Friends

    I have created my 1st game using construct 2 and placed it for testing

    Please Test my game and suggest me to make it better

    link

  • Hi Friends

    I have created my 1st game using construct 2 and placed it for testing

    Please Test my game and suggest me to make it better

    >>>>>>>

    I need a little help

    My English is not good, So my request is please read Description of my game and suggest me if their is anything wrong and anything i should write their. .... Please

    link

  • Hi Friends

    I have created my 1st game and placed it for testing

    Please Test my game and suggest me to make it better

    link

  • on start of layout-> cordova-plugin-game login, tag"" // here is everything fine, logged in

    on cordova-lugin-game login success -> get user image

    on get user image success ->sprite2.-load image from url-Cordova-plugin-game // and here is the stackcog@!

    Download this example

  • Hi i have seen you capx you have to add 1 condition only

    where

    every tick >>> Add Block.Bullet.Speed * dt to totalDistance

    Add Condition under every tick >>

    Player is visible

    I am trying to save your high score but every restart local storage item clears automatically

    may be you have done something wrong

    i don't have read your all events

  • sample or demo files also included with plugins under doc folder

    example files :

    example_phonegapgame_advanced_cascade_requires id

    example_phonegapgame_increment achievement_requires id

    example_phonegapgame_requires id

    example_phonegapgame_system_save game

    these files are included with plugin we received

    ===========

    or

    if user photo not showing

    then on event login success >> set action Get player image

  • first of all try to use cranberry's sample file

    if their is no problem then you are doing wrong somewhere to linking ur app with developer account

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luckyrawatlucky

Member since 27 Aug, 2015

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