Thanks Aritz, that's very useful for me.
I'll look into it :D
Sorry for that, i mean making 3D model for 2D game, not for 3D game engine.
Btw do you know how they make the character in Bastion game?
Can anyone tell me some easy-to-learn 3D engines? I want to make 3D model but don't know where to start. <img src="smileys/smiley19.gif" border="0" align="middle" />
You can use swing behavior for that:
swing behavior
lol the bee looks so funny.
It's a little hard to control the bee.
Thanks Ashley! Turned on WebGL and it works fine now.
I have no ideal about your problem, but i have a small problem with sound too. My game Santa at the menu will have the bell sound looping, it's looping on Chrome, but didn't on Firefox, strange...
Cap is 450.
Firefox 8: 314 and 9 bonus
Chrome 15: 343 and 13 bonus
Opera 11.6: 325 and 9 bonus
Hm... seems like Chrome is the best for HTML5, but i see alot of bugs on Chrome when making game, hope they fix soon.
Develop games in your browser. Powerful, performant & highly capable.
Nice game, i think nails limit can be good ideal, when you run out of nails, you have to shoot again :)
I already updated the link at the first post, have fun! :P
This:
If i got it right, you want to do two different jump poses in a double jump wich could be something like this dl.dropbox.com/u/5214903/GM/jumpPose.capx As for your problem in using vector Y, its not easy to find a solution when you dont include the file <img src="smileys/smiley36.gif" border="0" align="middle" />
If i got it right, you want to do two different jump poses in a double jump wich could be something like this dl.dropbox.com/u/5214903/GM/jumpPose.capx
As for your problem in using vector Y, its not easy to find a solution when you dont include the file <img src="smileys/smiley36.gif" border="0" align="middle" />
I pasted the whole embed code in my post, i even try with HTML post but it didn't work.
Sorry, i have no ideal about code, i just know to copy and paste them <img src="smileys/smiley13.gif" border="0" align="middle" />
Member since 8 Nov, 2011