Nefaru's Recent Forum Activity

  • So I have a problem in my platform game. I made some new solid boxes. Here's a picture:

    http://www.pic-upload.de/view-30413452/boxbug.png.html

    But they are not really "solid". You can see it on the picture. The left side from the box is solid till the top of the box.

    But on the right side, the solid part just start in the middle from the box.. Where's the problem?

    I also made other items like the box with a solid behaivor and it worked perfect...

    Thanks!

  • Looks great, nice work dude!

  • Kyatric You are my hero! It works, thanks man Really really nice!

  • Okey first thank you guys <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Kyatric I tried it with the IS NOT playing subevent but it still doesnt work..

    So I made a short capx for you, ignore the bad normal walking animation, it's just to show you my problem after you took the gun.

    https://www.dropbox.com/s/msvs196csawo3 ... .capx?dl=0

    Thank you!

  • Thank you, I tried some but I think theres nothing who really helps me now :/ My basic animations for my character working perfect.

    If i move left and right, the "walk" animation works fine. Now to the problem. If he collides with a gun, I add one to a global variable called "Gun_ready".

    So now I know, the player got his gun. I also change now the player animation to "Lazer". Thats also working. My problem now is, if the player wonna walk with the gun, the animation "Lazerwalk" just shows the first frame. I think it's because my global variable "Gun_ready" is always true now. So it repeats always just the first frame from my animation. You can see it in the screenshot. I tried so many things, with the trigger once and other stuff but nothing helped..

  • http://www.pic-upload.de/view-30253808/ ... n.png.html

    Here's a pic from my events. If the player gets the gun, the variable "Gun_ready" will change to 1.

    Now if I press left or right arrow, the player switches to the right animation "Lazerwalk" but it shows just the first sprite from the animation...

    I already tried it with trigger once and other things but I really don't know how to fix it...

  • I have changed it a bit.

    http://www.pic-upload.de/view-30253808/ ... n.png.html

    Now everything works, just the walking animation with the gun is still not perfect. The right animation starts but just with the first frame.

    The character starts to walk (walking animation) but just the first frame, then he stopps till I release the left or right key...

  • Hello <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> So here's my problem:

    My main character has some animations, like walking, jumping, default and stuff... that works fine.

    If he finds a gun, I add 1 to my global variable "gun_ready". Then I made a event: If gun_ready = 1, set animation to 'Player with gun in his hands'.

    Thats also working. But I have another animation for my main character, if gun_ready = 1 and the player presses left or right walking, the animation should change to the walking gun animation. I also made a screenshot, my english is not the best :/

    http://www.pic-upload.de/view-30253436/ ... m.png.html

    So the normal animations are working well but if he have a gun (gun_ready = 1) I can't change the player animations, why?

  • Okey I understood ^^ Next step are nice animations for my main character!

  • trquangss Thanks man! Yeah I know what you mean, but it's a bit tricky because I don't have a lot of pixel to work with ^^ I made in each level, except the bosslevels, one or two secret areas with a treasure

  • Hello, here's my first version from my game "Ultra Fred".

    The music and soundeffects will comming soon. But what dou you guys think about the levels and the gameplay?

    Do I need more details, harder oder easier bosses? Or puzzles, and what kind of puzzles?

    Thank you for your feedback

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  • Perfect! Thanks

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Nefaru

Member since 22 Aug, 2015

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