AnD4D's Recent Forum Activity

  • > I have added the issue, as requested, here:

    >

    > github.com/Scirra/Construct-3-bugs/issues/4672

    >

    > But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

    Try to turn off worker mode instead of changing script type.

    I've tried that, and the code is now running quite slow on certain computers, which is something I've not seen before.

    If I run it with Worker ON and Classic Script, I get no slowdown.

  • I have added the issue, as requested, here:

    github.com/Scirra/Construct-3-bugs/issues/4672

    But I think it's OBS that's outdated, not Construct. But it's not just OBS Project. It's also Streamlabs OBS.

  • Yes, that's the one :) OBS is a screen streaming/recording software.

    I export my project as HTML, then host it online and have it display as a browser source within OBS.

    The loading bar will appear, but it will hit 100% then freeze.

    I don't use any Construct Addons.

    Looks like OBS simply don't support it.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • My program runs almost exclusively on OBS's streaming platform.

    They do not use module scripts. As soon as this change is made, my project will stop working, locking me to my current version of C3.

    I understand that they're essentially slowing down progress, but I hope you can imagine how concerning this is for me.

    I have to hope I can convince them to update, otherwise the program I've been working on for 2 years straight is essentially dead.

  • Ha ha ha! That brings back memories...

  • Ashley

    I believe there's a bug in C3 where it will keep changing the script type from classic to module without me doing anything to it.

    Sometimes my exported program simply won't work, and when I go back to advanced settings, I see that it's suddenly set to module, rather than classic (I need it on classic otherwise it will not work).

    For some time I thought I was accidentally clicking on it, so I hid the advanced tab, but note that from time to time it still changes.

    Typically when I report a bug, I need to include a c3p of it, but as it's a bug with the GUI, I'm not sure where to post it.

    Would you like me to post it in the usual place, even though I can't provide a c3p?

    I have no idea what's causing it to change. It feels like I'm accidentally pressing a hotkey for it or something...

  • Has anyone figured out a simple way of having a custom movement, or even a moveto behaviour slide along a solid?

    I used to use The Games Factory back in the day, and that managed it with ease. When I try to do it in Construct, my only option is to have the sprite stop. So if I move into a solid, it will not bounce, it will not slide, it simply stops. In order to free it, I have to move 180 degrees from the solid object.

    I'm currently tempted to change the movement to a physics object, because I know that it will slide easily.

    So yeah, anyone figure this out? I've seen lots of people struggling with it in other topics, but I'm currently making complicated systems to achieve what should be easy.

    I've used the Push Out Solid action on the custom movement, and that can teleport me to the wrong side if I turn too sharply (but that's been like this since C2... and that's incredibly not considered a glitch), and it can also do PushOut Nearest, which somehow increases my speed and slides me up very quickly, but down very slowly.

    So yeah... atm, it's not remotely what I'd consider useful, so if anyone has a better idea, I'd love to hear it.

    I'm using a gamepad for control, so 360 degrees of movement, rather than 8.

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • You do not have permission to view this post

  • I'd like my sprites to appear above the iframe. This used to be possible in Construct 2 using plugins using:

    "z-index:-1"

    If I do this in Construct 3 using CSS, the iframe just disappears (although sound is still played). This is the case even if I set the bottom layer to transparent.

AnD4D's avatar

AnD4D

Member since 4 Nov, 2011

Twitter
AnD4D has 3 followers

Connect with AnD4D

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

21/44
How to earn trophies