Can this be updated now that NW export includes the Steam options? I have no idea which steps to follow, and which to ignore.
It would be nice if you could choose how many tiles it would fill, allowing you to, say, fill the 5 closest tiles to 0,0.
Sure! I edited your version, changing it from 48 to 16.
Try and recreate the shape on the right, and hopefully you'll see what I mean.
I couldn't even get the auto tiling to work.
1drv.ms/u/s!Am3CPIM7woZ9ju9R1S8iQV4O4rFW2g
I can't seem to get this to work with 16 tiles. When I draw the tiles, they're random tiles, seemingly, and when I try to delete already placed tiles, it destroys everything surrounding them.
Any chance of an image or video? I prefer to see something before I download it. I imagine others do, too.
Yeah, I can never get this to work either. It updates, refreshes, detects an update, refreshes... etc, etc, etc...
I ended up having to search for other methods, but I'm yet to find something I'd consider a good alternative.
Yeah, this is abandoned :(
Sorry, I know it's there... But I can't get it to play anything. It isn't mentioned in the above video, there is no example template for it, and it is only briefly explained in the manual.
I like examples.
Does this cover the Play Audio from URL? I can't find it anywhere in the video, and can't get it to work.
Does anyone actually use this plugin in their code? I paid for the Construct 2 version, and am disappointed that this C3 one is so convoluted compared to the C2 one.
It's been almost half a year since I asked for an example of how to even use the plugin :(
Yes, I did, but I had no idea how to add the url. An example c3p would be appreciated.
Needs an example c3p. Can't get it to work no matter what changes I make.
Sorry to pester, but is there any update toward that example c3p I requested a couple months back? I'm using C3's [color=rgb(0,255,0)] forumla, and it's vile compared to SFD's elegant "C green" I used in Construct 2.
I don't suppose it's possible for your plugin to add those extra features to the debug, is there? Such as the scale, spacing, etc. I used this all the time in C2 to get the font looking how I wanted, but Construct's base SpriteFont seems to be very limited compared to what you had made.
Awesome, thank you!
Member since 4 Nov, 2011