TELLES0808's Recent Forum Activity

  • Ashley, the most weird issue, I can't reproduce it anymore.

    Today, when I went to my house, reproduced the bug as well, and said, "well, I need to record it to Ashley". Went taking a bath, and later, I started to try reproduce the bug again and it never more occur..

    I have two folders, test1, with the first try, missing the texture, and the recorded folder with the texture inside. No idea of why, but it's working well now...

    Do you can keep the topic opened? I'll try on another computer and if it happen again I'll stay recording =(

    Believe, it's not a bad joke of my part. It's frustrating =

    Edited:

    Please watch the entire video, I reproduced it in a long way.

    Now I can say, it's random. It's a freak random issue, and can occur on your first save or after hours of hard working, where it will break your folders and if you end saving in CAPX only, you can lose all your job. If you save in folder by the last time, you can just re-import the missing textures and the project will open normally.

    Pew =(

  • Please, use dropbox instead of google docs, when possible.

    You'll need to event these situations to avoid the maximum number of exception.

    the sandBOX on my signature will drive you to page where have a CAPX, you can download it and ready the events, to see how I handled innumerably situations, and one of them is your walking issue.

  • Is it possible to switch between two modes?

    -way collision on the area

    -way collision on bitmap

    I'm not sure Construct 2 have bitmap collisions.

    You can pin as much collision mask as you want on the objects, see an example just downloading the sandBOX on my signature, where have collision masks for damage, detection purposes, physic, etc.

  • But you still need to place at least one instance of the object on the layout (outside, whatever place you want) to create it on the runtime. If you don't place the object, you'll not be able to reproduce any behavior for it (and I think your game will also bug).

  • Today I was searching for a CodeMasters game, that group who created alternative games for Nintendo, after hacking their Dashboards ^^

    Here's their wikia: en.wikipedia.org/wiki/The_Ultimate_Stuntman

    And a video about the gameplay: youtu.be/uIPFkdSQm6U

    I'll do Equilibrium using the same style and, in pixel art and 8 bits, with many type of stages and gameplays xD

    and you? It remember you the real valor of a nice game? where you invested all your weekend training to kill the last freak boss!!!?

    Yes buddy, this is very nostalgic! ^^

    Imagine a mix of youtu.be/uIPFkdSQm6U and youtu.be/SQbxoOxxNiE

    Would be awesome =D

    Maybe one day.

  • I was on several projects for friends who don't speak english ^^

    but saved a time to update Equilibrium.

    This still with only a sandbox, where you can play around.

    Now it support mouse and keyboard, but my plan is make it universal, with touch and gamepad too.

    It's missing the fighting animations for the mouse commands because I'm figuring out how it would work for the best performance.

    So, it can be done by several ways, but clicking on the enemy to release a fighting animation is pretty good, and maybe help in a lot of issues. Figure it out, when you click on the enemy, but far from him, the player will shot, else, he will perform a sword or punch or kick animation ^^

    Next month I'll finish the artwork of the first stage and improve the menu with cartoon pixel art planets, to meet the game style, and later, the intro animation and the moon animation too.

    Hope you liked how it's going.

  • Ohh, thanks newt , like on the video, the software's I have contact use Shift ^^

    edited: it still missing the multiply selecting area, but help a lot xD

  • I noticed, when selecting objects on the canvas, Construct 2 don't support add more objects while pressing Shift.

    When you select a part of objects and want use the area selector holding shift to add more objects from another place, it clear the selected objects from the first selection.

    I did a video to exemplify what I mean.

    youtu.be/wqJBxUte6ug

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  • Thanks buddy, I already used it on the sandBOX ^^

    Later I'll try to make a Tutorial of how to handle situations of animation transitions, because they are very trick.

    []'s

  • I can't help you in this issue, but if you want make a game with many layouts and each one calling a event sheet where you do a different type of game, then, yes, you can call all the games (layouts) by doing a main menu. It helped?

  • Exactly, can you post a screenshot showing this feature please?

    I was searching and didn't found it.

  • Agree. It would help a lot, specially to maintain layers like HUD.

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TELLES0808

Member since 27 Oct, 2011

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