TELLES0808's Recent Forum Activity

  • lol, this is a plugin missing a feature, why you don't ask the developer to make this action/condition for you?

  • You can simple modify the "repeat count" on the event sheet or configure it when inside the image editor, it will loop the number of times your configured inside the repeat count.

    also, don't forget to configure the event to "trigger once while true"...

  • skyhunter93 don't miss to give away from the gravity (it should be = 0)..

  • blonduck

    Here it is, I hope it help you, also, I did two system, so, you can select one or other, and toggle disable on the old system.

    Also, if you want something better and improved, I need more information to meet the requirements =]

    dl.dropbox.com/u/47035927/Samples/tbg%20test%201.capx

    EDITED: Avoid one thing!!! I edited the collision polygons of your "area" to meet the circle, because it was a square, and the mouse will check only the polygon area inside the image editor and not the sprite pixeled area.

  • No problem Whiteclaws, your logic maybe valid when using AS3 and flash, or C# or C++.

    I was worried because it had a huge impact on how I teach and use C2.

  • use the "trigger once while true" and put the objects what you want to test inside a family, or make one check for each object.

    You can use an instance variable ID to meet the exactly object you wanted check too. Ready these tutorials, it will help: scirra.com/tutorials/355/making-character-composed-of-multiple-parts

    scirra.com/tutorials/361/understanding-uid-iid-health-cards-and-rocket-smoke-trail/revisions

  • I'll be at home in +1 hour, so, I do the sample for you too, and you can have two references! that's great!!! =P

  • I believe in all the behaviors, but, to make this kinda of game I usually use the platform behavior when the terrain is irregular and the custom movement when not.

    That's simple to use the platform behavior, bullet and sine behaviors, but I prefer the custom movement because it will use all their variables, while the platform will need a better AI.

    so, if your terrain is in line, go ahead and use the bullet behavior. Set the direction of movement (your sprite always start moving of left to right) and make the conditionals meet the collision events to change their sprites for a fight animations, while setup the speed to 0, easy like this!

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  • Please, blonduck, provide me the CAPX and I will fill it with a sample code for you, because it's too much longer to write on a post, and there I can comment the code.

  • So, simple use the Vertical shoot example of Construct 2, the sample uses the Touch events and a custom movement system made by Ashley or

    If you look inside it, and on all other samples provided with the Construct, you'll learn a lot of how the events works =]

  • The "is overlapping" is a good conditional.

  • Tutorials > Beginner > Tips-and-Tricks > Offline games in Construct 2

    Thanks Ashley , very helpful Tut .

    I was sure I Posted this ? yesterday , but today can't find it , so here goes .

    Once I get a game running offline on my (win7) computer ,

    Could I just zip it up and provide the zip file to other (win7) users for their offline play ?

    I am looking for the simplest way to make a game available to others .

    Thanks..Vernon

    The simplest way of doing it is share with the exporter in EXE, so, you can send the EXE zipped file to all your friends via pen-drive, CD, DVD or diskette, and if your friends have internet access, use the HTML5 and host it on Dropbox or google drive.

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TELLES0808

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