ramtinsoltani's Recent Forum Activity

  • nyuszi008 I'm talking about scripting inside C3 and not the plugins SDK, and inside scripting you do have access to the runtime object both inside and outside of web workers (runtime object is passed to the runOnStartup() method).

  • Ashley Yes I forced it on and realistically I want it always on to benefit from the performance improvements.

    It would be a really useful feature if we could have forced a specific script to always run on the DOM side and have it act as a bridge for all the DOM-specific APIs that are not available inside web workers.

  • The fps difference was due to Battery saving mode! But the web worker is still off in both browsers.

  • It is supported on Safari 15.4.1 (reference: https://caniuse.com/webworkers). I've also tested it on Chrome and it's not running in a Web Worker.

    The other weird thing is that the game is running at 30 fps on Chrome and 60 fps on Safari (on the same phone, both not in a web worker).

  • Thank you nyuszi008. I'm going to install your plugin and try it out. Does it provide scripting API or is it only accessible through Event Sheets?

    Btw, I can't find any mentions to how to run scripts (JS) on the DOM side in the Scripting documentation. Enabling the worker mode basically is running all my code inside a web worker (including main.js).

    Aside from plugins, is there a way to exclude a certain script file from running in the web worker?

    CC: Ashley

  • I've set the Use worker project config to Yes and can confirm that the game runs in a web worker. However, when I use remote preview and run the game on my iPhone 11 (Safari, iOS 15.4.1), the game does not run in web worker any more.

    Any ideas why this is happening?

  • Hi there,

    I'm trying to copy some text inside the clipboard using the following method:

    	navigator.clipboard.writeText('some text')
    

    The above code does not work inside a web worker since the WorkerNavigator class does not provide Clipboard API.

    I'm also not sure if I can use the old method (document.execCommand('copy')) by creating a text input...

    Any ideas how I can achieve this while still keeping the project in a web worker?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thank you for the detailed workaround. I appreciate the time you took to post your answer.

    And that's almost exactly what I did (except for the tags which I'm not using at all)! I'm changing the solid state using a family of objects + UID and state parameters of that function.

    Do you know what is the procedure for requesting a feature?

  • I can't find a way to set a Sprite's Solid behavior state (enabled on/off) from scripts.

    I had to create a helper function in an Event Sheet to set the Solid behavior state and call the function from the scripts whenever necessary, but this is not ideal since I'm doing everything else from scripts.

    Is this not currently supported or am I missing something? I can't find Solid under "Scripting Reference / Behavior Interfaces" nor did I find any methods for doing this on IObjectClass, IInstance, and ISpriteInstance.

  • Ashley The runtime.callFunction() seems useful, though I was using a boolean instant variable and an event sheet to switch the effects, but it's still inconvenient as it leaks logic into event sheets since I'm trying to do all the logic with scripting and stay away from event sheets.

    Is there any plans to extend the JavaScript API to support effects control in the future?

    I'm also struggling to change the cursor type to hand through the scripts. Any ideas Ashley?

  • Ashley The runtime.callFunction() seems useful, though I was using a boolean instant variable and an event sheet to switch the effects, but it's still inconvenient as it leaks logic into event sheets since I'm trying to do all the logic with scripting and stay away from event sheets.

    Is there any plans to extend the JavaScript API to support effects control in the future?

  • Hi there.

    I'm trying to toggle two effects on an SVG Picture through scripting and can't find any references in the documentation.

    As an example, if I have an SVG Picture called Tile with the Grayscale and Tint effects, how would I toggle them in the following script:

    	runtime.objects.Tile
    	.getAllInstances()
    	.map(tile => tile/* How to access effects API? */);
    
ramtinsoltani's avatar

ramtinsoltani

Member since 10 Aug, 2015

Twitter
ramtinsoltani has 46 followers

Connect with ramtinsoltani

Trophy Case

  • 9-Year Club
  • x2
    Popular Game One of your games has over 1,000 players
  • Famous Game One of your games has over 10,000 players
  • Viral Game One of your games has over 100,000 players
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

16/44
How to earn trophies