mammoth's Recent Forum Activity

  • I know how much work is involved. It would be great it this was in c2 or c3.

  • It gives devs more options.

  • I know how much work this would be if it were to ever be implemented but when it comes to exporters Unity2D already has the backend all figured out.

    I know that making an exporter that would simply make a Unity2D file is possible, although it wouldn't be HTML 5 any more. Perhpas having the editor make HTML5 games and for mobile / desktop devices we can use Unity2D.

    That way, exporting would become almost a non issue for most devs as Unity2D can export almost anyhwere.

  • I think a unity2D plugin would be the best option. It would make exporting much less of a hassle.

  • I love the fact we can now use Ludei again to export. However, I just get a black screen when I export. I have tried all 3 options( canvans+ and webview etc).

    Has anybody else got this to work on their device? I want to export to iOS mostly.

  • Awesome! Im looking at the new features and I think they are great.

    Just for the sake of argument, if I wanted to run it in UIWebView, how would I do it?

  • I guess there's no tutorial yet. I tried using UIWebView to run the cordova export but it didn't work. Im guessing there are more steps to take.

  • ASHLEY.

    Do you think it is possible to simply export a "website" to wrap in UIWebView. I think if we had the option ourselves to deploy our games into Xcode people who are familiar with Xcode could really use it to their advantage.

  • I tried disabling that feature in the Index file.

    I think a "run offline" button in the export window might work. Does anybody know how to make a C2 file run offline.

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  • I simply want to display my game within the UIWebView in Xcode.

    I can run other HTML 5 games but when I export the game with C2 it gives me an error message saying that I have to upload it in order for it to work.

    Is there any way to disable this. I feel that this could be an easy way to get your game submitted through Xcode. You could have a free game and put in admob and IAP.

  • It still didn't work.

    I should mention that I have been working on this file for a while. Could something have been messed up?

    Also the file is only 11 mb big.

  • This is the only warning in the console.

    Fullscreen request failed: Event

    bubbles: true

    cancelBubble: false

    cancelable: false

    clipboardData: undefined

    currentTarget: null

    defaultPrevented: false

    eventPhase: 0

    path: Node

    List[4]

    returnValue: true

    srcElement: div#

    c2canvasdivtarget: div#

    c2canvas

    divtimeStamp: 1415107265911

    type: "webkitfullscreenerror"__proto__: Event

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mammoth

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