GenkiGenga's Recent Forum Activity

  • This has come along so well since the last time i played.

    Skipping text and swapping item is great.

    Really funny scripting - I love how its so light hearted. I dont wanna put spoilers but i have to say that when i hit christian with a rock by accident i really did lol.

    The only thing taking away my enjoyment was the chrome movement bug - seemed to happen a lot once i got the slingshot.

    All in all, lovin it.

    The ending was great as well, not only with the night effect but the credits scrolling is very well done.

  • Wow, I absolutely love the artwork of the ships, are they placeholder graphics or is that your work? The particle effects were awesome and the gameplay fun (possibly add a bit of breaking to the ships to make them a bit more controllable at high speed).

    It reminds me of a dreamcast game i used to love called Armada. That had Co-op aswell and it was the reason i was initially drawn to it.

    Looking forward to further progress!

  • This is a very nice adaption of the ghost tutorial. Shooting and reloading is satisfing, loved using grenades on the boss.

    I could easily imagine this being really fun once you have added even a few of those things on your to do list.

  • Hey Marc is the link down? doesnt seem to want to load.

  • Where is the game Ern? I was getting to it, lol.

  • Really like the graphics, the sounds are nice too. Really smooth as well.

    I had to read your instructions a few times before i realised what I had to do though. The way the fireworks are positioned above the rocket to begin with was what threw me.

    That was some powerful fireworks :)

    Haha i was trying to put the fireworks underneith the the ship instead of on to it (which still pushes the thing funnily). You could possibly force the player to attach the rockets to the ship - and if they didnt they wont fire. (I wont edit out my stupidness, sometimes its valuable to see how people misinterpret instructions)

    Playing it properly - its pretty fun, well done.

  • :)

    Love the name, have to say that the game looked much nicer when you are zoomed out. I would probably keep it at that distance.

    Cool progress.

  • I think what your really after is a pen and pad. Write down all of your thoughts on the go and then when your infront of your comp again churn it out.

    If i ever get stuck with how to achieve something I always break it down on paper and it really helps (Im more a visual learner).

  • lol, thats some dedication. I take my hat off to you guys :)

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  • Heres a late reply, but a reply nonetheless.

    Ask yourself why you are creating in the first place. If you love games and are doing this as a hobby then focus more on smaller projects - that way you wont be forced to run the hard yards.

    If you want to make a living then you have to remind yourself (constantly for me) that making games is a job. And sometimes you hate your job - but if you want to do what you love you need to push through. Much the same as you would having to get up early to go to work (because if you dont do this - you will be forced to get up early and go to work).

    This is a message to myself and to you :)

  • Thats actually a pretty good question, my experience using it so far has been relatively easy and stress free.

    I guess 1 thing that threw me in the very beginning was that I had no idea how to achieve things like comparing "Distance(player.x, player.y, enemy.x enemy.y)". I had to copy and paste it from another tutorial cap.x into my project.

    There is a nice tutorial on system expressions though it could be noobified a little.

    Oh and by the way you can edit your post by clicking post options - and then edit. Lol i make spelling errors all the time :)

  • Hey all,

    Getting to the stage of implementing sounds and just wondered if someone could tell me off the top of their head if there are ways to optimise sound (I.E bring down filesize with a loss to the sound quality).

    Or anyone know of some sneaky tricks? For instance im thinking of breaking down a track into short sequences that could be repeated a number of times before the beat changes instead of having 1 massive track. Would this be wise?

    Cheers to anyone with info.

GenkiGenga's avatar

GenkiGenga

Member since 20 Oct, 2011

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