GenkiGenga's Recent Forum Activity

  • No worries, lookin good too!

    Love the sound of that gun gire.

  • Hey Nicky, hows this?

    db.tt/Kr9RvwD5

    Working with parallax over a long stage can get tricky. The trick is to have the parallax set to "visible" in the editor, then start arranging your pieces into position while the "view" is set to 100 percent.

    100 percent view is what you will see when you play the game, the origins of the objects on the parallax layer go out of sync because when you zoom out you see more of the screen and it seems to throw the position out but really doesnt.

  • That really was awesome ramones, I was thinking about doing some kind of simple tutorial on using timers to control a scene but this is perfect. Glad I did a search first lol.

  • Looks pretty interesting Taurian. Nice video demonstration.

  • Are you planning on having zombies fall from the sky? How likely is it that this situation will ever occur? As long as they stay on the ground you wont run into any issues.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • :)

    To make a global variable you need to right click in the event sheet, from there select global variable.

  • One way is the no.1 suggestion. You "float" a seperate object above/onto your player that has no other movement behaviour (other than maybe bullet if you want it to move around).

    You will find great examples of how to use Cameras in the FAQ.

  • Sorry to allow physics objects to stay in place you set the "Immovable" property to yes. (I read your post too quick perhaps) I was talking about the bullet behaviour thats where its pops up.

  • hmm when I try to save your project as a capx it wont open after that. Are you using R100? All I did was disable/delete your collision detection event and added solid behaviour to the zombie placeholders.

    Give it a try.

  • Hi Clockwerk.

    1. Sounds like your camera object (if you have one) has solid behaviour and is colliding with the blocks.

    2. Set gravity to 0 in the side panel of any object you would like to ignore gravity.

    3. That tutorial is up to date :) Its the one I learned from.

    (Its much easier to get help Ive found if you provide a cap.x, that is a project saved as a single file then linked through dropbox).

  • Hi Xeed,

    Do you mean mini games within 1 game? Or 1 game that could save information and be loaded in a seperate one?

    If you mean mini games in 1 game then you could use global variables to keep track of any stats you would like and apply them to other mini games as you would like.

  • Hows this?

    Link removed...

    It doesnt push them out of one another - instead it just keeps them apart. Its much simpler and pretty much the same thing.

GenkiGenga's avatar

GenkiGenga

Member since 20 Oct, 2011

Twitter
GenkiGenga has 5 followers

Trophy Case

  • 13-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • x2
    Popular Game One of your games has over 1,000 players
  • Coach One of your tutorials has over 1,000 readers
  • RTFM Read the fabulous manual
  • Email Verified

Progress

20/44
How to earn trophies