GenkiGenga's Recent Forum Activity

  • Hey Excal,

    I'd be happy to take a look for you if you strip it down and post a cap.

  • Hey Fynnick.

    Try inverting a "Object is overlapping Object" condition instead of using the normal colliding check.

  • Ahh I see you've migrated here from T2d aswell.

    Im sure you will pick up everything you need for your games quickly! Nice work Vortex.

  • No worries, have fun creating!

  • Hey Lary,

    Have you turned off "default control" for both of your player objects in the left hand side of the screen? That should fix it.

  • Ahh I dont know how I managed that! Played again last night in Chrome and it was much better, music and sounds and no space between the tiles.

    For what it is I think you have done a pretty good job, if I had to nitpick I would maybe suggest being able to move backwards after jumping (though you might have it there for balance reasons). It might have also been cool if you could deflect the enemy lazers with your sword instead of having to avoid them everytime.

    Good job and look forward to seeing the next project :)

  • Thank you, so, if you check a family, and if it meet the requirement, and I destroy the family inside the event, it will work only for the family object who is meeting the requirement?

    I was thinking exactly the inverse, but this way make sense too.

    No worries Telles.

    Exactly, I can see what you mean too since the bullet is technically part of the family anyway you would think that it was picked in the same way but it isnt.

  • Hey Retro,

    I couldnt hear any sounds during the game at all, at times the spacing between the tiles is also visible.

    Overall though its a cool little runner game imo. Love the dash effect, the explosions are cool. Character control felt good. The main character could be a little more refined but for 2-3 weeks a good effort.

  • TELLES0808

    Im not sure I understand what you mean (my apologies if that is the case).

    If you destroy the 'bullet family object' instead of the 'general bullet object' then only that 1 should be destroyed since it is picked in the event.

  • Hey Yumbie

    db.tt/wMfmylzX

    In this example by pressing z the blue bar will decrease and then based off how far it decreases your green bar goes up in increments.

    You can add in more conditions to check for each event that raises the green bar but Im not sure why you would only want the bar to increase when the idle animation finishes.

  • I think its right Telles,

    Since you test the family, the family object is picked but then you give the command to destroy the 'general' bullet object without specifically choosing one, so it picks all of them.

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  • Looks really good. Very nice of both of you to do this. Open up a paypal account for donations! :)

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GenkiGenga

Member since 20 Oct, 2011

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