GenkiGenga's Recent Forum Activity

  • Are all the event sheets linked with include?

    I remember having a similar issue a long time ago. I came to the conclusion that its much better to be extremely specific when naming groups (especially if you will be working on it for a long time).

    You do get used to working without a proper debugger but it would be nice to have I agree.

  • Ahh ok yeah I was. That is weird. At least you have the extra links there in case.

    Keep up the good work!

  • Hey Monkey, I checked the website but none of the tracks wanted show themselves in the music section.

    Was able to listen to a couple on you tube though (and will return in the future as you add more!). Keep up the good work, I think you have a lot of potential.

  • Some more catchy tunes!

    Loving Coda - Bloody Stream. The way it starts reminds me of the cowboy bebop intro. Really cool track.

  • Hey Paul,

    The best advice is to follow the tutorials because they will answer your question and you will also learn a couple of other tricks that are vital to know when you begin.

    But to answer your question, give your enemy a movement tbehaviour (bullet for example), set the speed of the object to 50 or whatever you want and then have an action that sets the angle of the object to face your desired object and they will hone in on him.

    If any of that doesnt make sense try the tutes ;) you will be surprised how quickly you pick everything up.

  • No worries mate.

  • Haha no worries, thanks for the laugh :)

    I see what you mean with the prev example, here is something a little more robust. Instead of making sure the cursor is over the object we are moving, we can set a variable to turn on and set the position of the object based off that.

    db.tt/xFkRF5PC

  • I wouldnt worry Veniv,

    If you are making a simple game and your focus is "I want everyone to be able to play this" then absolutely you should start testing on all browsers and multiple computers (frequently) to make sure your not overdoing it.

    If you want to push the graphics (and you should imo) and make your game really stand out then just focus on high end browsers like Chrome. The others will catch up and be able to play your game eventually.

  • I tried the first one. Perfectly smooth here, never dropped below 60.

    Has your cousin not updated his video card drivers in a long time? It really can make a huge difference.

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  • Doesnt look like it, but that being said I thought I would save you some trouble.

    Try this.

    db.tt/2YDbSy3w

  • Hey Akuma,

    Thats the way it is supposed to be, to avoid a long load time and get in the game quicker the sounds continue to load while the game plays (for simple games this is ok but I dont like it either).

    You might want to look up "Preloading Sounds" in the manual, with that you can force the player to wait while all the sounds are loaded before the game starts. Just note that on some older browsers this can cause your game to freeze instead of load, on Chrome though it will be fine.

  • Hey Melting,

    I havent experimented much with the Node webkit but make sure you have the latest graphics drivers and an up to date browser like chrome.

    Are you using Webgl on your work computer? If they are simple games maybe you can post the cap.x and we can take a look to help.

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GenkiGenga

Member since 20 Oct, 2011

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